Research map / 3D vision / Face and shape
PERSE: Personalized 3D Generative Avatars from A Single Portrait
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Builds a personalized, animatable 3D Gaussian Splatting avatar from a single portrait with disentangled, continuous facial-attribute latent control, trained on a synthetic attribute-edited video dataset and regularized with DiffMorpher-interpolated 2D faces.
Problem
Creating personalized 3D generative avatars from a single reference portrait that allow editing of individual facial attributes (hair, beard, hat, etc.) in a continuous, disentangled latent space while preserving identity, which prior methods cannot do without multi-subject video data.
Approach
Synthesizes attribute-edited 2D monocular videos of a single reference identity (inpainting with FLUX/SDXL plus animation with LivePortrait and a newly trained portrait-Champ image-to-video model), trains a PEGASUS-style part-latent avatar in 3D Gaussian Splatting with CLIP-conditioned latents, and regularizes interpolated latents using DiffMorpher-generated 2D pseudo supervision.
Key results
- On unseen pose renderings, PERSE reaches PSNR 23.84, SSIM 0.8852, LPIPS 0.1458 and identity 0.7059, outperforming PEGASUS (23.56 PSNR, identity 0.6471).
- On interpolated renderings, PERSE achieves FID_FFHQ 214.46 vs. 223.86 for PEGASUS and FID_syn 57.78 vs. 84.94, with a user-study preference of 63.7 vs. 36.3.
- Avatar construction takes approximately 1.5 days on eight RTX A6000 GPUs per identity.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use PERSE instead of PEGASUS | Personalized avatar model · Unseen pose renderings | PSNR: 23.56 -> 23.84 | Helped |
| Use PERSE instead of Cond.SA | Personalized avatar model · Unseen pose renderings | SSIM: 0.8690 -> 0.8852 | Helped |
| Use PERSE instead of PEGASUS | Personalized avatar model · Unseen pose renderings | Identity: 0.6471 -> 0.7059 | Helped |
| Use PERSE instead of PEGASUS | Personalized avatar model · Interpolated renderings | FIDFFHQ: 223.86 -> 214.46 | Helped |
| Use PERSE instead of PEGASUS | Personalized avatar model · Interpolated renderings | PPL: 0.4047 -> 0.3308 | Helped |
| Add interpolation loss supervision (ablation) | PERSE · Interpolated renderings | FIDsyn: 66.34 -> 57.78 | Helped |
| Add interpolation loss supervision (ablation) | PERSE · Interpolated renderings | Identity: 0.7001 -> 0.7013 | Helped |
| Add CLIP-guided latent conditioning (ablation) | PERSE · Interpolated renderings | FIDsyn: 69.03 -> 57.78 | Helped |
| Add CLIP-guided latent conditioning (ablation) | PERSE · Interpolated renderings | PPL: 0.3268 -> 0.3308 | Mixed |
Surprising findings
- PEGASUS achieves slightly better PDV than PERSE, despite worse FID, KID and PPL on interpolation.
Limitations
- Avatar building is computationally intensive, about 1.5 days on eight GPUs per identity.
- Avatars do not yet reach photorealism, especially fine hair strand details.
- Unseen attributes are not handled perfectly without per-attribute LoRA fine-tuning.
Experimental setup
Datasets: synthetic attribute-edited portrait videos 6k real-world videos for portrait-Champ FFHQ
Benchmarks: PERSE synthetic attribute-edited video dataset FFHQ
Metrics: PSNR SSIM LPIPS ArcFace identity similarity FID KID PDV PPL user study
Baselines: PEGASUS Conditional INSTA Conditional SplattingAvatar
Builds on: PEGASUS 3D Gaussian Splatting Champ DiffMorpher LivePortrait
Closest papers by meaning
- PEGASUS: Personalized Generative 3D Avatars with Composable Attributes (CVPR 2024 · similarity 0.92)
- Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting (CVPR 2025 · similarity 0.88)
- Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance (CVPR 2025 · similarity 0.88)
- AttriHuman-3D: Editable 3D Human Avatar Generation with Attribute Decomposition and Indexing (CVPR 2024 · similarity 0.88)
- En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data (CVPR 2024 · similarity 0.87)
- Low-Rank Head Avatar Personalization with Registers (NeurIPS 2025 · similarity 0.87)
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