Research map / 3D vision / Face and shape
PEGASUS: Personalized Generative 3D Avatars with Composable Attributes
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Builds a personalized generative 3D face avatar from monocular video by synthesizing part-swapped training videos of the target identity and training a latent-code-conditioned PointAvatar-based model, plus a zero-shot part-transfer variant.
Problem
Existing monocular 3D face avatar methods reconstruct an exact replica of the input person and cannot selectively alter facial attributes (hair, nose, hats) while preserving identity; generative 2D/3D face models are not animatable or identity-preserving.
Approach
Synthesize a target-identity video collection with varied facial parts by swapping parts rendered from animatable avatars of other monocular videos, then train a single point-based avatar with disentangled per-part latent codes and a generic canonical space; a zero-shot variant composes point clouds from two avatars without extra training.
Key results
- Oursswap+PA achieves best FID of 169.54 and ArcFace 0.7179 among part-swapping baselines (CD+PA FID 181.60, E4S+PA 176.64, DELTA 198.40).
- Ourszero-shot attains the highest ArcFace identity score of 0.7792 in the hair transfer comparison.
- Multi-stage canonical space improves PSNR from 20.92 to 21.75 over single-stage PointAvatar-style baseline in ablation.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add synthetic part-swapped videos and interpolate latent codes (ablation) | PEGASUS generative avatar · Latent-code appearance generation | FID: 240.17 -> 206.87 | Helped |
| add synthetic part-swapped videos and interpolate latent codes (ablation) | PEGASUS generative avatar · Latent-code appearance generation | KID: 0.2482 -> 0.1839 | Helped |
| add synthetic part-swapped videos and interpolate latent codes (ablation) | PEGASUS generative avatar · Latent-code appearance generation | ArcFace: 0.4722 -> 0.8127 | Helped |
| add generic-to-subject and subject-to-FLAME-canonical offsets (ablation) | PEGASUS · Unseen poses and expressions | PSNR: 20.92 -> 21.75 | Helped |
| add generic-to-subject offset (ablation) | PEGASUS with subject-specific offset · Unseen poses and expressions | SSIM: 0.9033 -> 0.9059 | No clear effect |
| add generic-to-subject offset (ablation) | PEGASUS with subject-specific offset · Unseen poses and expressions | LPIPS: 0.1292 -> 0.1291 | Helped |
| use PEGASUS part-swapped videos followed by PointAvatar instead of DELTA | Hair transfer avatar · Hair transfer | FID: 198.40 -> 169.54 | Helped |
| use PEGASUS zero-shot transfer instead of PEGASUS person-gen | PEGASUS · Hair transfer | ArcFace: 0.6883 -> 0.7792 | Helped |
| use PEGASUS person-gen instead of E4S + PointAvatar | Hair transfer avatar · Hair transfer | ArcFace: 0.5701 -> 0.6883 | Helped |
Surprising findings
- Custom Diffusion + PointAvatar gets a better KID score but changes identity significantly, showing low ArcFace.
Limitations
- Avatar quality does not reach photo-realistic level, with noticeable artifacts.
- Non-physically-based synthetic DB generation limits physical accuracy.
- Single model represents limited identity diversity; extremely diverse individuals yield blurry avatars.
Experimental setup
Datasets: NeRFACE videos 109 internet monocular videos (attribute DB)
Benchmarks: NeRFACE target videos
Metrics: FID KID ArcFace similarity PSNR SSIM LPIPS
Baselines: DELTA E4S + PointAvatar Custom Diffusion + PointAvatar PointAvatar
Builds on: PointAvatar FLAME DECA Poisson Blending
Closest papers by meaning
- PERSE: Personalized 3D Generative Avatars from A Single Portrait (CVPR 2025 · similarity 0.92)
- En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data (CVPR 2024 · similarity 0.88)
- Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance (CVPR 2025 · similarity 0.88)
- Low-Rank Head Avatar Personalization with Registers (NeurIPS 2025 · similarity 0.87)
- Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creation (CVPR 2024 · similarity 0.86)
- Synthetic Prior for Few-Shot Drivable Head Avatar Inversion (CVPR 2025 · similarity 0.86)
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