Research map / 3D vision / Gaussian splatting
Monocular and Generalizable Gaussian Talking Head Animation
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Proposes MGGTalk, a generalizable 3DGS talking head framework trained only on monocular data that uses depth-based point clouds with facial symmetry and a two-stage Gaussian prediction to generalize to unseen identities in real time.
Problem
One-shot talking head animation with 3D Gaussian Splatting typically needs multi-view data or person-specific training; monocular single-image input leaves geometry and appearance incomplete, especially in occluded regions.
Approach
Combines monocular depth estimation (Geowizard) with BINI surface reconstruction, a refinement UNet, and mirrored point clouds with voxel filtering to build complete 3D positions, then predicts visible-region Gaussians first and uses them to guide symmetric invisible-region Gaussians, enabling multi-view consistent generalizable talking heads trained on monocular data only.
Key results
- Video-driven self-reenactment on HDTF: PSNR 32.40 and FID 18.95, beating the best baselines (Real3DPortrait PSNR 31.62, Portrait4D-v2 FID 36.57).
- Audio-driven on HDTF: SSIM 0.731 and FID 18.73, best among all methods; LSE-C 7.68 and LSE-D 6.91 are second only to Wav2Lip.
- Runs at over 40 FPS on a single RTX 4090 after about 4 days of training.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add geometry refinement network (ablation) | MGGTalk DSGR · HDTF self-reenactment | PSNR: 29.98 -> 32.40 | Helped |
| add symmetry operation (ablation) | MGGTalk DSGR · HDTF self-reenactment | PSNR: 31.24 -> 32.40 | Helped |
| add Gaussian/voxel filtering (ablation) | MGGTalk DSGR · HDTF self-reenactment | PSNR: 29.56 -> 32.40 | Helped |
| use point-cloud input to SGP instead of expression features (ablation) | MGGTalk SGP · HDTF self-reenactment | PSNR: 30.78 -> 32.40 | Helped |
| add two-stage symmetric Gaussian decoder (ablation) | MGGTalk SGP · HDTF self-reenactment | PSNR: 32.12 -> 32.40 | Helped |
| provide visible-region Gaussian parameters to the symmetric Gaussian decoder (ablation) | MGGTalk SGP · HDTF self-reenactment | PSNR: 31.68 -> 32.40 | Helped |
| add Gaussian densification (ablation) | MGGTalk · HDTF self-reenactment | PSNR: 30.32 -> 32.40 | Helped |
| apply geometric symmetry in DSGR before deformation rather than in SGP (ablation) | MGGTalk · talking-head video generation | visual stability across frames | Helped |
Surprising findings
- Applying symmetry inside the SGP module (after expression-driven deformation) causes cross-frame instability, so symmetry is placed in DSGR before deformation.
Limitations
- Invisible-region geometry relies on a symmetry assumption, so strongly asymmetric content is only partially handled.
- Lip-sync metrics (LSE-C/LSE-D) trail Wav2Lip, which uses SyncNet joint training.
Experimental setup
Datasets: HDTF NeRSemble
Benchmarks: HDTF NeRSemble-Mono
Metrics: PSNR SSIM FID AED APD LMD LSE-C LSE-D
Baselines: Styleheat DaGAN ROME OTAvatar Real3DPortrait Portrait4D-v2 Wav2Lip IP-LAP SadTalker AniTalker EchoMimic NeRFFaceSpeech
Builds on: 3D Gaussian Splatting Geowizard Bilateral Normal Integration Deep3DFaceReconstruction SadTalker
Closest papers by meaning
- GoHD: Gaze-oriented and Highly Disentangled Portrait Animation with Rhythmic Poses and Realistic Expressions (AAAI 2025 · similarity 0.84)
- Hierarchically Controlled Deformable 3D Gaussians for Talking Head Synthesis (AAAI 2025 · similarity 0.84)
- PointTalk: Audio-Driven Dynamic Lip Point Cloud for 3D Gaussian-based Talking Head Synthesis (AAAI 2025 · similarity 0.83)
- AnyTalk: Multi-modal Driven Multi-domain Talking Head Generation (AAAI 2025 · similarity 0.83)
- Synergizing Motion and Appearance: Multi-Scale Compensatory Codebooks for Talking Head Video Generation (CVPR 2025 · similarity 0.82)
- FaceTalk: Audio-Driven Motion Diffusion for Neural Parametric Head Models (CVPR 2024 · similarity 0.82)
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