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Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters

CVPR 2025 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 7 citations (OpenAlex)

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Make-It-Animatable is a data-driven feed-forward framework that predicts bones, skinning blend weights, and rest-pose transforms for arbitrary-pose 3D humanoid meshes or Gaussian splats in about one second.

Problem

Automatic rigging and skinning of 3D characters requires manual annotation, is limited to rigid skeleton topologies and canonical poses, and template-based avatar generation is restricted to realistic human shapes.

Approach

A particle-based shape autoencoder (3DShape2VecSet-style frozen encoder with geometry-aware normal attention) decodes blend weights and bones via learnable queries; a structure-aware causal transformer predicts bones parent-to-child along the kinematic tree, with body prior losses, and a coarse-to-fine canonicalized, hierarchically sampled training scheme.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Make-It-Animatable instead of RigNetskeleton prediction · bipedal humanoid subset of test datasetIoU: 53.50% -> 82.50%Helped
Use Make-It-Animatable instead of RigNetskeleton prediction · bipedal humanoid subset of test datasetCD-J2J: 6.63% -> 4.49%Helped
Add canonical transformation (ablation)Make-It-Animatable · Mixamo test splitWeights Error: 6.27% -> 4.70%Helped
Add canonical transformation (ablation)Make-It-Animatable · Mixamo test splitPoses Error: 41.8% -> 13.6%Helped
Add hierarchical sampling (ablation)Make-It-Animatable · Mixamo test splitJoints Error: 2.42% -> 2.11%Helped
Add hierarchical sampling (ablation)Make-It-Animatable · Mixamo test splitPoses Error: 18.0% -> 13.6%Helped
Add geometry-aware attention (ablation)Make-It-Animatable · Mixamo test splitWeights Error: 5.16% -> 4.70%Helped
Add structure-aware transformer (ablation)Make-It-Animatable · Mixamo test splitPoses Error: 14.9% -> 13.6%Helped
Add body prior loss (ablation)Make-It-Animatable · Mixamo test splitPoses Error: 14.0% -> 13.6%Helped
Use global dual-quaternion pose representation instead of the ablated pose representation (ablation)Make-It-Animatable · Mixamo test splitPoses Error: 35.3% -> 13.6%Helped

Surprising findings

Limitations

Experimental setup

Datasets: Mixamo VRoid Studio characters ModelsResource-RigNetv1 Objaverse

Benchmarks: Mixamo test split ModelsResource-RigNetv1 bipedal subset

Metrics: percentage error of weights, joints, poses IoU precision recall CD-J2J CD-J2B CD-B2B

Baselines: Meshy Tripo RigNet TADA HumanGaussian

Builds on: 3DShape2VecSet RigNet TARig Pinocchio

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