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SkillMimic: Learning Basketball Interaction Skills from Demonstrations

CVPR 2025 · Reinforcement learning › Visual and representation RL · approach: Dexterous manipulation transfer · 5 citations (OpenAlex)

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SkillMimic learns diverse basketball human-object interaction skills in simulated humanoids from HOI demonstrations using a single RL policy with a unified imitation reward that includes a contact graph reward, then composes the skills with a high-level controller for scoring.

Problem

Learning diverse physically simulated humanoid-object interaction skills without skill-specific hand-crafted rewards, from HOI demonstration data.

Approach

A unified, skill-agnostic HOI imitation reward (multiplicative body, object, relative motion, regularization and a contact-graph reward on binary contact states) lets one policy conditioned on a skill label learn many basketball skills, and a high-level controller reuses these skills for long-horizon tasks.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SkillMimic rather than the DeepMimic*-style rewardbasketball interaction skill learning · BallPlay-M skills: Pick Up, Dribble Forward, Layup, and Shotsuccess rate: 19.6% -> 86.7%; 68.5% -> 79.6%; 98.9% -> 99.1%; 97.8% -> 97.9%Helped
Use SkillMimic rather than PPO trained from scratchhigh-level basketball task learning · Headingsuccess rate: 0.70% -> 93.04%Helped
Use SkillMimic rather than PPO trained from scratchhigh-level basketball task learning · Circlingsuccess rate: 11.14% -> 79.92%Helped
Use SkillMimic rather than PPO trained from scratchhigh-level basketball task learning · Throwingsuccess rate: 0.00% -> 93.40%Helped
Use SkillMimic rather than PPO trained from scratchhigh-level basketball task learning · Scoringsuccess rate: 0.00% -> 80.25%Helped
Add reward multiplication to combine the imitation sub-rewards (ablation)SkillMimic · GRABaccuracy: 27.0% -> 95.4%Helped
Add reward multiplication to combine the imitation sub-rewards (ablation)SkillMimic · BallPlay-Vaccuracy: 7.5% -> 82.4%Helped
Add Contact Graph Reward (ablation)SkillMimic · GRABaccuracy: 38.6% -> 95.4%Helped
Add Contact Graph Reward (ablation)SkillMimic · BallPlay-Vaccuracy: 13.6% -> 82.4%Helped
Increase pickup demonstration data from 1 to 10 clips (ablation)SkillMimic pickup policy · Pickup generalization testsuccess rate: 0.5% -> 12.2%Helped
Increase pickup demonstration data from 10 to 40 clips (ablation)SkillMimic pickup policy · Pickup generalization testsuccess rate: 12.2% -> 76.5%Helped
Increase pickup demonstration data from 40 to 131 clips (ablation)SkillMimic pickup policy · Pickup generalization testsuccess rate: 76.5% -> 85.6%Helped

Surprising findings

Limitations

Experimental setup

Datasets: BallPlay-M BallPlay-V GRAB

Benchmarks: BallPlay-M BallPlay-V GRAB

Metrics: accuracy MPJPE body MPJPE object contact error success rate

Baselines: DeepMimic* AMP* PPO ASE ASE*

Builds on: DeepMimic AMP ASE PPO

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