atlas

Research map / Reinforcement learning / MDPs and planning

The Indoor-Training Effect: Unexpected Gains from Distribution Shifts in the Transition Function

AAAI 2025 · Reinforcement learning › MDPs and planning · approach: Average-reward and regularized MDPs · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Shows that tabular Q-learning and SARSA agents trained on a noise-free MDP can outperform agents trained on the same noisy target MDP, using a Noise Injection method that perturbs transition functions of ATARI-style grid games (PacMan, Pong, Breakout).

Problem

Conventional wisdom holds that training and testing on the same MDP yields the best performance; the paper asks whether distribution shifts in transition probabilities between training and testing environments can instead improve zero-shot policy transfer.

Approach

Generate controlled variants of an MDP by adding parametric Gaussian noise to the transition function (Noise Injection, producing delta-environments whose noise level acts as a distance metric), and compare a Learnability agent trained and tested on the noisy MDP against a Generalization agent trained on the noise-free MDP; also adds semantic variants (teleporting ghosts, following paddles). The g

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train on the noise-free target MDP instead of the same noisy δ-environmentSARSA agents on PacMan v4 · PacMan v4, low- and high-noise δ-environmentsmean rewardHelped
Train on the noise-free target MDP instead of the same noisy δ-environmentQ-Learning agents on PacMan v4 · PacMan v4, low- and high-noise δ-environmentsmean rewardHelped
Train on the noise-free target MDP instead of the same noisy δ-environmentSARSA and Q-Learning agents · PacMan v2 and v3mean rewardHelped
Train on the noise-free target MDP instead of the same noisy δ-environmentSARSA and Q-Learning agents · Pong p1 and p2mean rewardMixed
Train on the noise-free target MDP instead of the same noisy δ-environmentSARSA and Q-Learning agents · Breakout b1 and b2mean rewardHelped
Train with RandomGhost instead of TeleportingGhost, then test with TeleportingGhostPacMan agents · PacMan v2 and v3, TeleportingGhostmean rewardHelped
Train with DirectionalPaddle instead of RandomPaddle, then test with RandomPaddlePong agents · Pong p1 and p2, RandomPaddlemean rewardHelped
Use high noise rather than low noiseLearnability and Generalization agents · PacMan v4, noisy δ-environmentsmean rewardHurt
Have substantial divergence in explored state-action pairs between Learnability and Generalization agentsGeneralization Agent relative to Learnability Agent · PacMan and Pong MDPsmean rewardHurt
Increase exploration-pattern divergence between agentsGeneralization Agent relative to Learnability Agent · PacManSpearman correlation with reward gap: 0.43 (p<0.005)Helped
Increase exploration-pattern divergence between agentsGeneralization Agent relative to Learnability Agent · PongSpearman correlation with reward gap: 0.26 (p<0.005)Helped

Surprising findings

Limitations

Experimental setup

Datasets: PacMan MDPs (v2, v3, v4 grids) Pong MDPs (p1, p2 grids) Breakout MDPs (b1, b2, b3 grids)

Benchmarks: PacMan Pong Breakout (custom ATARI-style grid variants)

Metrics: mean reward over episodes area under curve with regret normalization two-sided t-test Spearman correlation between exploration divergence and rewa

Baselines: Learnability agent (trained and tested on the same delta-environment)

Builds on: Q-learning SARSA DQN Berkeley PacMan Projects

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy