atlas

Research map / 3D vision / Gaussian splatting

IndoorGS: Geometric Cues Guided Gaussian Splatting for Indoor Scene Reconstruction

CVPR 2025 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 2 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes IndoorGS, a 3DGS-based indoor reconstruction method that initializes and guides Gaussian densification with 3D line cues, filtered SfM points, and plane-like cues, plus tangent-space densification for line Gaussians.

Problem

3D Gaussian Splatting performs poorly on indoor scenes because textureless regions yield unreliable SfM seeds and weak geometric constraints, leading to local optima, holes, and floaters in geometry and rendering.

Approach

Extracts three geometric cue types (3D line segments matched from RGB and normal maps via DeepLSD/GlueStick, SOR-filtered SfM points, and plane-like points back-projected from SAM-segmented weakly textured regions with Metric3D depth), uses them for initialization, and applies geometric-cue-guided ADC where line Gaussians get tangent-space densification and plane-like Gaussians are not split or cl

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add line, plane-like, and filtered SfM cues (ablation)IndoorGS · Scannet++PSNR: 30.308 -> 30.453Helped
add line and plane-like cues (ablation)IndoorGS with filtered SfM cues · Scannet++PSNR: 30.513 -> 30.453No clear effect
add plane-like cues (ablation)IndoorGS with line and SfM cues · Scannet++PSNR: 30.583 -> 30.453No clear effect
add customized adaptive density control for all cue types (ablation)IndoorGS · Scannet++PSNR: 30.499 -> 30.453No clear effect
add line-cue-guided adaptive density control (ablation)IndoorGS · Scannet++PSNR: 30.595 -> 30.453No clear effect
add SfM-cue-guided adaptive density control (ablation)IndoorGS · Scannet++PSNR: 30.573 -> 30.453No clear effect
add plane-cue-guided adaptive density control (ablation)IndoorGS · Scannet++PSNR: 30.390 -> 30.453Helped
add monocular depth regularization loss (ablation)IndoorGS · Scannet++PSNR: 30.553 -> 30.453No clear effect
add monocular normal regularization loss (ablation)IndoorGS · Scannet++PSNR: 30.510 -> 30.453No clear effect
add normal consistency loss (ablation)IndoorGS · Scannet++PSNR: 30.505 -> 30.453No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Replica ScanNet++ Deep Blending

Benchmarks: Replica ScanNet++ Deep Blending

Metrics: PSNR SSIM LPIPS Chamfer-L1 F-score Normal Consistency

Baselines: 3DGS GOF RaDeGS PGSR

Builds on: 3D Gaussian Splatting RaDeGS LIMAP GeoGS PGSR

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy