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High-fidelity 3D Object Generation from Single Image with RGBN-Volume Gaussian Reconstruction Model
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Proposes GS-RGBN, a feed-forward single-image-to-3D reconstruction model that builds a hybrid voxel-Gaussian representation from Wonder3D RGB and normal views and fuses them with a cross-volume fusion module to regress 2D Gaussians.
Problem
Single-view 3D generation via Gaussian splatting from multi-view diffusion outputs suffers from view inconsistency and unstructured 3D Gaussians, producing distorted and blurry geometry.
Approach
Constrain each Gaussian to a voxel grid of back-projected DINO RGB and normal features so 3D convolutions can exploit neighborhood structure, and fuse RGB and normal volumes with cross-attention to recover geometric detail; decode with 2D Gaussian splatting and depth/normal regularization.
Key results
- On GSO novel view synthesis, GS-RGBN reaches 23.02 PSNR, 0.873 SSIM, 0.135 LPIPS, versus 17.43 PSNR for the best baseline DreamGaussian (and 17.13 for LGM).
- Chamfer Distance of 27.49 (x10^-3) vs 58.74 for TriplaneGaussian, the next best.
- Ablation: removing the normal input drops PSNR to 20.15 and removing CVF drops it to 19.27 from the full 23.02.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use GS-RGBN instead of TriplaneGaussian | single-view 3D reconstruction · GSO | PSNR: 16.73 -> 23.02 | Helped |
| use GS-RGBN instead of LGM | single-view 3D reconstruction · GSO | SSIM: 0.808 -> 0.873 | Helped |
| use GS-RGBN instead of One-2-3-45 | single-view 3D reconstruction · GSO | LPIPS: 0.231 -> 0.135 | Helped |
| use GS-RGBN instead of TriplaneGaussian | single-view 3D reconstruction · GSO | CD (×10^-3): 58.74 -> 27.49 | Helped |
| replace the hybrid Voxel-Gaussian representation with Image-Gaussian (ablation) | GS-RGBN · GSO | PSNR: 23.02 -> 18.82 | Hurt |
| add LPIPS loss (ablation) | GS-RGBN · GSO | PSNR: 21.83 -> 23.02 | Helped |
| add depth loss (ablation) | GS-RGBN · GSO | PSNR: 21.62 -> 23.02 | Helped |
| add regularization loss (ablation) | GS-RGBN · GSO | PSNR: 22.51 -> 23.02 | Helped |
| add multi-view normal-map input (ablation) | GS-RGBN · GSO | PSNR: 20.15 -> 23.02 | Helped |
| add CVF module (ablation) | GS-RGBN · GSO | PSNR: 19.27 -> 23.02 | Helped |
| add RGB-guided cross-attention (CAs) (ablation) | GS-RGBN · GSO | PSNR: 21.08 -> 23.02 | Helped |
| add normal-guided cross-attention (CAg) (ablation) | GS-RGBN · GSO | PSNR: 21.32 -> 23.02 | Helped |
Limitations
- Performance degrades when the multi-view diffusion model produces highly inconsistent views.
- Voxel representation does not scale directly to large-scale scenes; octrees are suggested as future fix.
Experimental setup
Datasets: Objaverse-LVIS Google Scanned Objects
Benchmarks: Google Scanned Objects
Metrics: PSNR SSIM LPIPS Chamfer Distance runtime
Baselines: DreamGaussian LGM One-2-3-45 Wonder3D TriplaneGaussian
Builds on: Large Reconstruction Model (LRM) 2D Gaussian Splatting Wonder3D LGM TriplaneGaussian
Closest papers by meaning
- GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling (NeurIPS 2024 · similarity 0.89)
- Textured Gaussians for Enhanced 3D Scene Appearance Modeling (CVPR 2025 · similarity 0.88)
- Compact 3D Gaussian Representation for Radiance Field (CVPR 2024 · similarity 0.88)
- Text-to-3D using Gaussian Splatting (CVPR 2024 · similarity 0.88)
- MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks (CVPR 2025 · similarity 0.88)
- GaussianPro: 3D Gaussian Splatting with Progressive Propagation (ICML 2024 · similarity 0.88)
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