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Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes
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Predicts the sounds of human hand actions in 3D Gaussian-splatted scenes by training a rectified flow audio model on a newly captured dataset of 3D hand-scene interactions paired with sound.
Problem
Making 3D scene reconstructions interactive by predicting the sound produced when a human hand physically interacts with objects in the scene, given a user-specified 3D hand trajectory.
Approach
Condition a rectified flow audio generator (adapted from Frieren) on CLIP features of rendered hand-in-scene views plus the 3D hand pose trajectory, trained on action-sound pairs collected by lifting real hand videos into Gaussian-splatted scene reconstructions, with multi-view synthetic rendering as augmentation.
Key results
- Full model reaches about 47% misclassification rate in a 59-participant real-or-fake 2AFC study, near the 50% chance level.
- Full model achieves CLAP-acc of 28.09% overall versus 23.94% for Frieren, and lower STFT distance (0.50 vs 0.74).
- Removing hand pose conditioning drops action CLAP accuracy to 39.11%, while removing CLIP drops material CLAP accuracy to 31.80%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Hearing Hands instead of Frieren | Hearing Hands · Interaction test set | STFT: 0.74 -> 0.50 | Helped |
| Use Hearing Hands instead of Frieren | Hearing Hands · Interaction test set | CLAP-acc all (%): 41.73 -> 50.50 | Helped |
| Add CLIP visual features (ablation) | Hearing Hands · Interaction test set | CLAP-acc material (%): 41.24 ± 2.62 -> 47.18 ± 2.66 | Helped |
| Add hand-pose conditioning (ablation) | Hearing Hands · Interaction test set | CLAP-acc action (%): 39.11 -> 45.62 | Helped |
| Add synthetic-view data augmentation (ablation) | Hearing Hands · Interaction test set | CLAP-acc all (%): 47.61 -> 50.50 | Helped |
Surprising findings
- Off-the-shelf Frieren fails to generate high-quality sound from simulated interaction videos even when fine-tuned on the dataset, motivating the CLIP and hand-pose modifications.
Limitations
- Assumes objects in the scene do not move or deform when manipulated.
- Errors from 3D hand detection (HaMeR) can produce inaccurate hand motion in the dataset.
- Generated audio is less synchronized when the hand is less visible or the motion is ambiguous.
Experimental setup
Datasets: self-collected 3D hand-scene interaction dataset (24 scenes, 9.1 hours)
Benchmarks: self-collected 3D hand-scene interaction dataset
Metrics: STFT distance envelope distance CDPAM FID IS CLAP accuracy real-or-fake misclassification rate (2AFC user study)
Baselines: Frieren RegNet
Builds on: Frieren Gaussian Splatting HaMeR CLIP Diff-Foley
Closest papers by meaning
- Hand-Centric Motion Refinement for 3D Hand-Object Interaction via Hierarchical Spatial-Temporal Modeling (AAAI 2024 · similarity 0.86)
- HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video (CVPR 2024 · similarity 0.86)
- InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation (CVPR 2025 · similarity 0.85)
- 🎧MOSPA: Human Motion Generation Driven by Spatial Audio (NeurIPS 2025 · similarity 0.85)
- How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactions (CVPR 2025 · similarity 0.85)
- Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction (CVPR 2024 · similarity 0.85)
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