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Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos
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Proposes HA-HOI, a training-free human-first, object-follow pipeline that reconstructs 4D human-object interaction from monocular video, refines contact with VLM-based proposals, and projects the result into a physics-based humanoid-object rollout via a residual PPO controller.
Problem
Monocular 4D human-object interaction reconstruction yields visually plausible trajectories that lack stable contact, functional manipulation, and physical plausibility, so they are unsuitable as teacher trajectories for humanoid-object simulation.
Approach
Anchor the reconstruction on the human motion (SMPL-X with MANO hands and calibrated depth), then recover the object relative to the human, refine contact using InteractVLM proposals and staged SDF-based optimization, and finally track with a sequence-specific residual PPO controller in IsaacGym.
Key results
- On BEHAVE, HA-HOI reduces CD-h from 7.51 (CARI4D) to 7.11 and Acc-h from 0.54 (VisTracker) to 0.52.
- Penetration drops from 0.084 (CARI4D) to 0.013 cm; removing contact optimization raises penetration to 0.097.
- Object Chamfer distance (15.68) is worse than CARI4D (11.93) and VisTracker (12.58), which the authors attribute to template-free object reconstruction.
Surprising findings
- Removing contact refinement marginally improves some visual alignment scores (e.g., Acc-o 0.49 vs 0.59) while greatly increasing penetration, showing surface metrics can favor physically invalid results.
- Template-based baselines achieve lower object Chamfer distance than the template-free HA-HOI.
Limitations
- Reconstruction remains vision-based, so severe occlusion can yield inaccurate body pose or object geometry.
- Physics rollout is only evaluated in simulation; sim-to-real transfer to humanoid robots is not demonstrated.
- Object Chamfer distance is worse than template-based methods.
Experimental setup
Datasets: BEHAVE
Benchmarks: BEHAVE
Metrics: Chamfer distance (human, object, combined) acceleration error penetration
Baselines: CHORE InterTrack HOI-TG VisTracker CARI4D THO
Builds on: FoundationPose InteractVLM SMPL-X PPO CARI4D
Closest papers by meaning
- InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation (CVPR 2025 · similarity 0.90)
- CG-HOI: Contact-Guided 3D Human-Object Interaction Generation (CVPR 2024 · similarity 0.89)
- Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions (CVPR 2025 · similarity 0.89)
- HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusion (NeurIPS 2025 · similarity 0.89)
- HOI-M^3: Capture Multiple Humans and Objects Interaction within Contextual Environment (CVPR 2024 · similarity 0.88)
- End-to-End HOI Reconstruction Transformer with Graph-based Encoding (CVPR 2025 · similarity 0.88)
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