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Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos

NeurIPS 2026 · 3D vision › 3D generation · approach: Hand-object interaction generation · 0 citations (OpenAlex)

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Proposes HA-HOI, a training-free human-first, object-follow pipeline that reconstructs 4D human-object interaction from monocular video, refines contact with VLM-based proposals, and projects the result into a physics-based humanoid-object rollout via a residual PPO controller.

Problem

Monocular 4D human-object interaction reconstruction yields visually plausible trajectories that lack stable contact, functional manipulation, and physical plausibility, so they are unsuitable as teacher trajectories for humanoid-object simulation.

Approach

Anchor the reconstruction on the human motion (SMPL-X with MANO hands and calibrated depth), then recover the object relative to the human, refine contact using InteractVLM proposals and staged SDF-based optimization, and finally track with a sequence-specific residual PPO controller in IsaacGym.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: BEHAVE

Benchmarks: BEHAVE

Metrics: Chamfer distance (human, object, combined) acceleration error penetration

Baselines: CHORE InterTrack HOI-TG VisTracker CARI4D THO

Builds on: FoundationPose InteractVLM SMPL-X PPO CARI4D

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