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HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusion
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Proposes HOI-Dyn, a driver-responder HOI generation framework that trains a lightweight transformer interaction dynamics model as an auxiliary, training-only residual loss on top of CHOIS-style conditional motion diffusion.
Problem
Generating realistic 3D human-object interactions where object motion is physically plausible and causally consistent with human actions, since existing methods treat human and object motion independently.
Approach
Frame HOI generation as a driver-responder system: a learned interaction dynamics model predicts object rigid-body response from human relative motion, and a residual-based dynamics loss (difference of dynamics residuals on generated vs ground-truth motion) supervises the diffusion model, cancelling model bias. The dynamics model is used only during training.
Key results
- On FullBodyManipulation, HOI-Dyn reports FID 0.48 vs CHOIS 0.87 and FS 0.37 vs 0.41, with C_F1 0.71 vs 0.66.
- On 3D-FUTURE (unseen objects), HOI-Dyn improves FS to 0.37 (CHOIS 0.42) and FID to 1.62 (CHOIS 1.67), with C% 0.54 vs 0.47.
- The dynamics model has 0.5M parameters and about 0.2 GFLOPs, and is used only during training.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add interaction dynamics modeling | HOI-Dyn vs CHOIS · FullBodyManipulation test | FS: 0.41 -> 0.37 | Helped |
| add interaction dynamics modeling | HOI-Dyn vs CHOIS · FullBodyManipulation test | C_F1: 0.66 -> 0.71 | Helped |
| add interaction dynamics modeling | HOI-Dyn vs CHOIS · FullBodyManipulation test | T_xy: 3.03 -> 3.26 | Hurt |
| add interaction dynamics modeling | HOI-Dyn vs CHOIS · 3D-FUTURE | C%: 0.47 -> 0.54 | Helped |
| add interaction dynamics modeling | HOI-Dyn vs CHOIS · 3D-FUTURE | P_hand: 0.19 -> 0.26 | Hurt |
| add feet-floor guidance (ablation) | HOI-Dyn without guidance · FullBodyManipulation test | FID: 3.49 -> 0.66 | Helped |
| add hand-object guidance (ablation) | HOI-Dyn without guidance · FullBodyManipulation test | C_F1: 0.60 -> 0.71 | Helped |
| add hand-object guidance (ablation) | HOI-Dyn without guidance · FullBodyManipulation test | FID: 3.49 -> 2.55 | Hurt |
| remove object waypoints (ablation) | HOI-Dyn · FullBodyManipulation test, no waypoints | FS: 0.401 -> 0.376 | Helped |
| remove object waypoints (ablation) | HOI-Dyn · FullBodyManipulation test, no waypoints | Penetration: 0.581 -> 0.582 | Hurt |
| replace residual dynamics loss with non-residual dynamics loss (ablation) | HOI-Dyn · FullBodyManipulation test, no guidance | P_hand: 0.61 -> 0.71 | Hurt |
| use residual dynamics loss instead of no interaction dynamics loss (ablation) | HOI-Dyn · FullBodyManipulation test, no guidance | C_F1: 0.54 -> 0.60 | Helped |
Surprising findings
- Hand-object penetration is slightly worse than CHOIS on 3D-FUTURE (0.26 vs 0.19), and on FullBodyManipulation the hand penetration score is comparable rather than best.
Limitations
- Assumes rigid objects and uses the SMPL-X model, which gives coarse hand representations, causing minor hand-object rotation inaccuracies.
- Dynamics model may not capture object rotations with high precision; the residual-based loss theory relies on Lipschitz and local-smoothness assumptions that are only empirically checked.
Experimental setup
Datasets: FullBodyManipulation 3D-FUTURE
Benchmarks: FullBodyManipulation 3D-FUTURE
Metrics: T_s T_e T_xy H_feet foot sliding FID C_F1 C% P_hand MPJPE
Baselines: CHOIS InterDiff MDM OMOMO (Pred-OMOMO) Lin-OMOMO GT-OMOMO
Builds on: CHOIS OMOMO MDM
Closest papers by meaning
- InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction (NeurIPS 2024 · similarity 0.91)
- CG-HOI: Contact-Guided 3D Human-Object Interaction Generation (CVPR 2024 · similarity 0.91)
- InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation (CVPR 2025 · similarity 0.91)
- Auto-Regressive Diffusion for Generating 3D Human-Object Interactions (AAAI 2025 · similarity 0.89)
- Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos (NeurIPS 2026 · similarity 0.89)
- Learning to Generate Human-Human-Object Interactions from Textual Descriptions (NeurIPS 2025 · similarity 0.88)
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