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Research map / 3D vision / Face and shape

Geometry in Style: 3D Stylization via Surface Normal Deformation

CVPR 2025 · 3D vision › Face and shape · approach: Textured mesh generation · 8 citations (OpenAlex)

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Geometry in Style stylizes triangle meshes from text prompts by optimizing target vertex normals, mapped to deformations by a single-step differentiable ARAP layer (dARAP) and guided by Cascaded Score Distillation.

Problem

Text-guided 3D mesh stylization that makes expressive, detailed deformations while preserving the identity of the source shape, which existing bump-map or Jacobian-based methods fail to balance.

Approach

Represent a mesh deformation as per-vertex target normals; a differentiable ARAP layer (one local Procrustes rotation step plus one global Poisson solve) converts normals into deformed vertices, and a text-conditioned diffusion loss (CSD with DeepFloyd IF) optimizes the normals.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use target-normal deformation with dARAP instead of TextDeformerGeometry in Style · 20 mesh-prompt pairstriangle area ratio mean closeness to 1: 0.827 -> 1.080Helped
Use target-normal deformation with dARAP instead of MeshUpGeometry in Style · 20 mesh-prompt pairstriangle area ratio mean closeness to 1: 1.288 -> 1.080Helped
Use target-normal deformation with dARAP instead of TextDeformerGeometry in Style · 20 mesh-prompt pairstriangle area ratio std. dev.: 0.360 -> 0.233Helped
Use target-normal deformation with dARAP instead of MeshUpGeometry in Style · 20 mesh-prompt pairstriangle area ratio std. dev.: 0.363 -> 0.233Helped
Increase inference λ from 5 to 8 to 11 (ablation)Geometry in Style · Robot lion stylizationstylization strengthHelped
Decrease inference λ below the optimization value of 8 (ablation)Geometry in Style · Robot lion stylizationstylization strengthHurt

Surprising findings

Limitations

Experimental setup

Metrics: triangle area ratio mean triangle area ratio standard deviation CLIP similarity

Baselines: TextDeformer MeshUp

Builds on: As-Rigid-As-Possible Neural Jacobian Fields Cascaded Score Distillation Liu and Jacobson normal-driven stylization

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