Research map / 3D vision / Face and shape
3DToonify: Creating Your High-Fidelity 3D Stylized Avatar Easily from 2D Portrait Images
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Proposes 3DToonify, a progressive-training NeRF/SDF-based spatial neural representation that turns a monocular portrait video plus one stylized exemplar into a view-consistent 3D stylized avatar.
Problem
Generating high-fidelity, view-consistent 3D stylized avatars from a monocular portrait video guided by a single style exemplar, which naive 2D stylization plus 3D reconstruction handles poorly.
Approach
Learn a photorealistic neural implicit prior from the video with MVS depth guidance, then adapt disentangled SDF geometry and a view-independent albedo texture field to the style domain in three progressive stages, using 2D stylized frames from DCT-Net and VToonify as supervision.
Key results
- Achieves FID 57.6 vs 66.5 (DeformToon3D) and 78.8 (NeRF-Art) on stylized renderings, with IP 0.678 vs 0.551 and 0.671.
- Versus 2D methods, FID 57.6 vs 86.9 (VToonify) and 126.1 (DCT-Net), with 3D validity 1.00 vs 0.62 and 0.54.
- Full model FID 94.7 in ablation, better than removing prior (98.7), geometry adaption (105.2), or texture adaption (96.7).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use 3DToonify instead of DeformToon3D | 3D avatar stylization · 3D avatar stylization comparison | FID: 66.5 -> 57.6 | Helped |
| Use 3DToonify instead of NeRF-Art | 3D avatar stylization · 3D avatar stylization comparison | IP: 0.671 -> 0.678 | Helped |
| Train 3DToonify with DCT-Net stylizations instead of using DCT-Net alone | DCT-Net stylization · 2D stylization comparison (DCT-Net) | FID: 126.1 -> 94.7 | Helped |
| Train 3DToonify with VToonify stylizations instead of using VToonify alone | VToonify stylization · 2D stylization comparison (VToonify) | 3D validity: 0.62 -> 1.00 | Helped |
| Add photorealistic prior learning (ablation) | 3DToonify · Progressive training ablation | FID: 98.7 -> 94.7 | Helped |
| Add geometry adaption (ablation) | 3DToonify · Progressive training ablation | FID: 105.2 -> 94.7 | Helped |
| Add texture adaption (ablation) | 3DToonify · Progressive training ablation | FID: 96.7 -> 94.7 | Helped |
| Add progressive structure adaption (ablation) | 3DToonify · Progressive training ablation | FID: 96.2 -> 94.7 | Helped |
| Add MVS guidance during prior learning (ablation) | 3DToonify · Real-world surface reconstruction | surface robustness | Helped |
| Add style enhancement to the extracted texture map (ablation) | 3DToonify · Explicit texture map stylization | stylization vividness | Helped |
Limitations
- Requires a static subject recorded as a video with the person standing still.
- Depends on MVS depth priors (OpenMVS) and 2D stylizers to supply supervision frames.
- Training takes about 20 hours per avatar on one V100.
Experimental setup
Datasets: Portrait360
Benchmarks: Portrait360
Metrics: FID identity preservation (ArcFace similarity) 3D validity
Baselines: DeformToon3D NeRF-Art VToonify DCT-Net
Builds on: NeRF NeuS VToonify DCT-Net OpenMVS
Closest papers by meaning
- LeGO: Leveraging a Surface Deformation Network for Animatable Stylized Face Generation with One Example (CVPR 2024 · similarity 0.90)
- Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles (NeurIPS 2025 · similarity 0.89)
- CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models (CVPR 2025 · similarity 0.88)
- Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models (NeurIPS 2024 · similarity 0.88)
- DiffusionGAN3D: Boosting Text-guided 3D Generation and Domain Adaptation by Combining 3D GANs and Diffusion Priors (CVPR 2024 · similarity 0.88)
- High-Fidelity 3D Head Avatars Reconstruction through Spatially-Varying Expression Conditioned Neural Radiance Field (AAAI 2024 · similarity 0.88)
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