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LeGO: Leveraging a Surface Deformation Network for Animatable Stylized Face Generation with One Example

CVPR 2024 · 3D vision › Face and shape · approach: 3D morphable face model regression · 8 citations (OpenAlex)

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Proposes LeGO, which fine-tunes a FLAME-based surface deformation network with one paired exemplar and CLIP directional losses, plus a Mesh Agnostic Encoder, to produce highly stylized, animatable 3D faces in a desired topology.

Problem

Existing 3D face stylization methods are mostly bounded by 3DMM shape spaces, giving limited stylization, and text or 3D-aware methods fail to output animatable faces in a desired mesh topology.

Approach

Train a surface deformation network on FLAME, then translate its domain to a target style with a single identity/style exemplar pair using hierarchical differentiable rendering, directional CLIP losses and a normal-based style loss; a Mesh Agnostic Encoder (built on NFR encoders) maps arbitrary-topology meshes into its latent space at inference.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use LeGO instead of the strongest baseline, Deformation transferstylized face mesh generation · Overall-AverageCLIP average: 0.9477 -> 0.9491Helped
Add the style loss (ablation)LeGO · Overall-AverageCLIP average: 0.9470 -> 0.9491Helped
Use the proposed pseudo-pair style loss instead of direct style-loss comparison (ablation)LeGO · Overall-AverageCLIP average: 0.9488 -> 0.9491Helped
Use hierarchical rendering instead of a single canonical view (ablation)LeGO · Overall-AverageCLIP average: 0.9484 -> 0.9491Helped
Use SIMS instead of hybrid sampling (ablation)surface deformation network training · Reconstruction settings averagereconstruction loss (all in e-5): 2.144 -> 1.657Helped
Use SIMS instead of vertex-only sampling (ablation)surface deformation network training · Reconstruction settings averagereconstruction loss (all in e-5): 3.509 -> 1.657Helped
Compare style loss directly using meshes with different expressions (ablation)LeGO · stylized face animationanimation capabilityHurt

Surprising findings

Limitations

Experimental setup

Datasets: FLAME CoMA ICT-FaceKit

Benchmarks: custom stylization eval on FLAME, Loop-subdivided and simplified FLAME meshes

Metrics: CLIP-SP CLIP-IP reconstruction loss (MSE) user preference frequency

Baselines: Deformation Transfer TextDeformer X-mesh

Builds on: FLAME NFR DD3C directional CLIP loss (StyleGAN-NADA-style one-shot adaptation) DiffusionNet

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