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GS-DiT: Advancing Video Generation with Dynamic 3D Gaussian Fields through Efficient Dense 3D Point Tracking
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Builds dynamic 3D Gaussian fields from monocular videos via a new dense 3D point tracker (D3D-PT) and fine-tunes CogVideoX to generate videos conditioned on the rendered Gaussian-field video, enabling multi-camera shooting, dolly zoom, and object editing.
Problem
Video diffusion transformers lack precise 4D control (multi-camera shooting, dolly zoom, object motion editing), and existing multi-view training data is expensive while per-video 4D Gaussian optimization is slow and artifact-prone.
Approach
Construct dynamic 3D Gaussian fields directly from dense 3D point trajectories (no per-video optimization) using a loosely coupled depth-refinement tracker, render guidance videos under chosen camera parameters, and use them as conditioning for fine-tuning a pretrained video DiT to restore realistic video.
Key results
- D3D-PT achieves 3D-AJ of 9.0 average on TAPVid-3D minival vs 8.3 for SpatialTracker (Ours + ZoeDepth), and 11.4 with Depth Anything V2.
- Inference time per video drops from 89.80 s (SpatialTracker) to 0.98 s, roughly two orders of magnitude faster.
- On DAVIS, GS-DiT reaches PSNR 19.18 / LPIPS 0.23 vs MonST3R 14.12 / 0.31 and GCD 15.04 / 0.48 for multi-shooting generation.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use D3D-PT with Depth Anything V2 instead of SpatialTracker | 3D point tracking · TAPVid-3D average | 3D-AJ: 8.3 -> 11.4 | Helped |
| Use D3D-PT with Depth Anything V2 instead of SpatialTracker | 3D point tracking · TAPVid-3D average | APD: 14.3 -> 18.3 | Helped |
| Use D3D-PT with Depth Anything V2 instead of SpatialTracker | 3D point tracking · TAPVid-3D average | OA: 83.4 -> 83.9 | Helped |
| Use D3D-PT instead of SpatialTracker | 3D point tracking inference · DAVIS | inference time per frame: 89.80 seconds -> 0.98 seconds | Helped |
| Use GS-DiT instead of MonST3R | multi-camera shooting video generation · DAVIS | PSNR: 14.12 -> 19.18 | Helped |
| Use GS-DiT instead of MonST3R | multi-camera shooting video generation · DAVIS | SSIM: 0.59 -> 0.60 | Helped |
| Use GS-DiT instead of MonST3R | multi-camera shooting video generation · DAVIS | LPIPS: 0.31 -> 0.23 | Helped |
| Use GS-DiT instead of MonST3R | multi-camera shooting video generation · Sora | PSNR: 15.32 -> 17.92 | Helped |
| Use GS-DiT instead of MonST3R | multi-camera shooting video generation · Sora | LPIPS: 0.30 -> 0.20 | Helped |
| Use GS-DiT instead of MonST3R | multi-camera shooting video generation · Pixabay | PSNR: 19.78 -> 22.66 | Helped |
Surprising findings
- GCD nearly collapses on real-world videos due to poor generalization from its simulator-trained data.
Limitations
- The dynamic 3D representation is not optimized, so rendered guidance videos contain artifacts.
- Gaussian scale and opacity are held constant and the field is built by point tracking rather than an explicit 4D Gaussian optimization.
Experimental setup
Datasets: Kubric WebVid-10M TAPVid TAPVid-3D DAVIS Sora Pixabay
Benchmarks: TAPVid TAPVid-3D DAVIS Sora Pixabay
Metrics: AJ delta_avg OA 3D-AJ APD PSNR SSIM LPIPS inference time
Baselines: GCD MonST3R SpatialTracker BootsTAPIR DOT CoTracker TAPIR PIPs TAP-Net
Builds on: CogVideoX DOT CoTracker RAFT 3D Gaussian Splatting
Closest papers by meaning
- World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video (NeurIPS 2026 · similarity 0.88)
- Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models (CVPR 2024 · similarity 0.88)
- Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle (CVPR 2024 · similarity 0.88)
- 4DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos (NeurIPS 2025 · similarity 0.87)
- CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models (CVPR 2025 · similarity 0.87)
- Instant4D: 4D Gaussian Splatting in Minutes (NeurIPS 2025 · similarity 0.87)
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