atlas

Research map / Video / Video segmentation and tracking

Efficient Video Super-Resolution for Real-time Rendering with Decoupled G-buffer Guidance

CVPR 2025 · Video › Video segmentation and tracking · approach: Real-world video super-resolution · 10 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes RDG, an asymmetric UNet video super-resolution network that decouples G-buffer guidance (normal/BRDF via HFB, depth and motion vectors via CTR) for real-time rendering, reaching 126 FPS at 1080P with RDG-s.

Problem

Real-time rendering super-resolution needs high-quality, temporally stable upsampling at low latency, but existing VSR methods use bidirectional propagation and flow warping, and existing G-buffer-guided methods concatenate G-buffers indiscriminately or rely on radiance demodulation that causes arti

Approach

Asymmetric UNet with deformable-sampling encoder blocks (DFM), decoder that injects normal/BRDF high-frequency detail via cross-gating (HFB), and a cross-frame refiner that warps history with motion vectors and corrects with depth-aware partial cross attention (CTR), instead of concatenating G-buffers as raw input.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add DFM instead of using ResBlock in the encoder (ablation)RDG-s · Rendering test datasets (average)PSNR: 29.17 -> 29.37Helped
Use deformable sampling instead of pooling+DW3×3 (ablation)RDG-s · Rendering test datasets (average)PSNR: 29.21 -> 29.37Helped
Remove all G-buffer guidance (ablation)RDG-s · Rendering test datasets (average)PSNR: 28.90 -> 29.37Helped
Add normal guidance (ablation)RDG-s · Rendering test datasets (average)PSNR: 29.27 -> 29.37Helped
Add BRDF guidance (ablation)RDG-s · Rendering test datasets (average)PSNR: 29.11 -> 29.37Helped
Add motion-vector guidance to CTR (ablation)RDG-s · Rendering test datasets (average)PSNR: 29.00 -> 29.37Helped
Add depth guidance to CTR (ablation)RDG-s · Rendering test datasets (average)VMAF: 87.01 -> 87.22Helped
Use decoupled G-buffer guidance instead of concatenating G-buffer components (ablation)RDG-s · Rendering test datasets (average)PSNR: 29.29 -> 29.37Helped
Use HFB instead of ResBlock (ablation)RDG-s · Rendering test datasets (average)PSNR: 29.05 -> 29.37Helped
Use HFB instead of SFT layer (ablation)RDG-s · Rendering test datasets (average)PSNR: 29.29 -> 29.37Helped
Use CTR instead of ResBlock (ablation)RDG-s · Rendering test datasets (average)VMAF: 85.27 -> 87.22Helped
Use CTR instead of ConvGRU (ablation)RDG-s · Rendering test datasets (average)VMAF: 86.39 -> 87.22Helped

Surprising findings

Limitations

Experimental setup

Datasets: in-house Cycles rendering dataset (180 clips) Bar Bistro NYC Forest Square Square-night Tenshu ZeroDay

Benchmarks: Bar Bistro NYC Forest Square Square-night Tenshu ZeroDay

Metrics: PSNR SSIM VMAF latency (ms) GPU memory parameters

Baselines: SAFMN SMFANet BasicVSR BasicVSR++ NSRR NSRD FuseSR

Builds on: BasicVSR++ SAFMN NSRR Charbonnier loss

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy