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Achieving Lightweight Super-Resolution for Real-Time Computer Graphics

AAAI 2025 · Architectures and efficiency › RNNs and normalization · approach: Dataset condensation and flow estimation · 1 citations (OpenAlex)

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Proposes CGSR, a framework that injects real-time rendering info (depth, normals, object edges) into lightweight SR backbones, then applies evolutionary NAS and rendering-aware dynamic pruning to cut parameters and ops.

Problem

Learning-based super-resolution for real-time computer graphics is too computationally heavy, undermining the rendering savings from low-resolution rendering.

Approach

Use readily available rendering buffers (depth, normal directions, object edges) as intermediate features inserted between feature extraction and reconstruction of an existing SR network, optimize the result with rendering-guided evolutionary NAS, and prune weights dynamically using temporal rendering patterns.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Optimize PAN with CG-guided NAS and rendering-aware hybrid pruningPAN · Doom3 ×2PSNR: 36.16 -> 36.11No clear effect
Optimize PAN with CG-guided NAS and rendering-aware hybrid pruningPAN · Quake 4 ×2PSNR: 33.15 -> 33.07No clear effect
Optimize PAN with CG-guided NAS and rendering-aware hybrid pruningPAN · The Chronicles of Riddick ×2PSNR: 38.01 -> 38.16Helped
Optimize PAN with CG-guided NAS and rendering-aware hybrid pruningPAN · Doom3 ×3PSNR: 34.62 -> 34.55No clear effect
Optimize PAN with CG-guided NAS and rendering-aware hybrid pruningPAN · Quake 4 ×3PSNR: 30.18 -> 30.20No clear effect
Optimize PAN with CG-guided NAS and rendering-aware hybrid pruningPAN · The Chronicles of Riddick ×3PSNR: 31.53 -> 31.51No clear effect
Add depth rendering information (ablation)CGSR-P · Doom3 traceparameter sizeHelped
Add normal-direction rendering information (ablation)CGSR-P · Doom3 traceSR qualityHelped
Add object-edge rendering information (ablation)CGSR-P · Doom3 traceSR qualityHelped
Add depth, normal-direction, and object-edge rendering information together (ablation)CGSR-P · Doom3 traceSR quality: 37%Helped
Use CG-guided NAS to shrink the PAN network (ablation)PAN · Doom3 traceparameter size: 37%Helped
Use rendering-aware hybrid pruning instead of magnitude-based pruning (ablation)CG-optimized PAN · Doom3 traceparameter size: 33%Helped

Surprising findings

Limitations

Experimental setup

Datasets: Doom 3 game trace Quake 4 game trace The Chronicles of Riddick game trace

Benchmarks: Doom 3 trace Quake 4 trace tCoR trace

Metrics: PSNR SSIM parameter count multi-add operations inference latency

Baselines: SRCNN EDSR PAN FSR VDSR magnitude-based pruning

Builds on: PAN EDSR SRCNN Neural Supersampling

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