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ERUPT: Efficient Rendering with Unposed Patch Transformer
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Proposes ERUPT, a latent novel-view-synthesis transformer that renders patch-based rays from unposed images with a learned latent camera pose, and releases the MSVS-1M real-world street-view dataset.
Problem
Novel view synthesis from small sets of unposed RGB images is expensive (pixel-wise decoding) and needs precise camera poses for training targets, which existing latent scene models (SRT, RUST) struggle with.
Approach
Replace pixel-based ray queries with patch-based ray queries in the decoder (64 pixels per query), combine a learnable latent camera token with sparse ground-truth pose during training, and use a frozen DINOv2 feature extractor, optionally followed by GAN or Stable Diffusion rendering.
Key results
- ERUPT B+LORA reaches 24.69 PSNR / 0.749 SSIM on MSN with unposed inputs, outperforming UpSRT (23.03) and RUST (23.49); ERUPT L+LORA reaches 25.26 PSNR.
- ERUPT B+SD achieves FID 6.89 on MSN, better than DORSal's 9.00, and ERUPT B+GAN achieves FID 7.45.
- Patch-based decoding renders 224x224 images at over 600 fps; RUST runs out of memory at 224-pixel resolution on a 48GB A6000, while ERUPT-B uses roughly 64x less VRAM.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use patch-based decoding instead of pixel-based decoding | ERUPT · MSN, computational performance | decoder speed: an order of magnitude faster | Helped |
| Train with one target image instead of five (ablation) | ERUPT B · MSN | PSNR: 23.85 to 23.43 | Hurt |
| Replace the proposed scene transformer with a separate pose-estimation branch and simple token mixing (ablation) | ERUPT B · MSN | PSNR: 23.85 to 23.20 | Hurt |
| Fine-tune the DINOv2 feature extractor with LoRA (ablation) | ERUPT B · MSN | PSNR: 23.85 to 24.69 | Helped |
| Increase model size from B to L (ablation) | ERUPT · MSN | PSNR: 23.85 to 24.29 | Helped |
| Use ground-truth target poses for only 5% of training examples (ablation) | ERUPT B · MSN | PSNR: 23.85 to 23.55 | Hurt |
| Use Stable Diffusion for final rendering instead of the image decoder | ERUPT B · MSN | FID: 99.7 to 6.89 | Helped |
| Use Stable Diffusion for final rendering instead of LoRA rendering | ERUPT B · MSVS-1M | LPIPS: 0.703 to 0.371 | Helped |
| Use Stable Diffusion for final rendering instead of LoRA rendering | ERUPT B · MSVS-1M | PSNR: 20.64 to 17.10 | Hurt |
| Use GAN and perception losses for fine-tuning | ERUPT B · MSN | LPIPS: 0.360 to 0.204 | Helped |
| Use GAN and perception losses for fine-tuning | ERUPT B · MSVS-1M | LPIPS: 0.703 to 0.727 | Hurt |
Surprising findings
- Training with only 5% ground-truth target poses causes only a marginal PSNR drop (23.85 to 23.55) relative to the baseline.
Limitations
- Reliance on L2 objective yields blurry outputs under out-painting or low overlap.
- Diffusion-based rendering renders each view independently, causing cross-view inconsistency under limited input.
- GAN and LoRA results degrade notably on the real-world MSVS-1M data.
Experimental setup
Datasets: MSN MSVS-1M
Benchmarks: MSN MSVS-1M
Metrics: PSNR SSIM LPIPS FID
Baselines: SRT UpSRT RUST DORSal Patch RUST
Builds on: Scene Representation Transformer (SRT) RUST DINOv2 Stable Diffusion SwinIR
Closest papers by meaning
- UMAMI: Unifying Masked Autoregressive Models and Deterministic Rendering for View Synthesis (NeurIPS 2025 · similarity 0.88)
- Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections (NeurIPS 2024 · similarity 0.87)
- EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis (CVPR 2025 · similarity 0.87)
- pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction (CVPR 2024 · similarity 0.87)
- SplatFormer: Point Transformer for Robust 3D Gaussian Splatting (ICLR 2025 · similarity 0.87)
- Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion (NeurIPS 2025 · similarity 0.87)
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