Research map / 3D vision / Gaussian splatting
Disco4D: Disentangled 4D Human Generation and Animation from a Single Image
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Disco4D generates animatable 4D clothed human Gaussian avatars from a single image by disentangling clothing Gaussians (identity-encoded, fitted over the SMPL-X body Gaussians) from the fixed body.
Problem
Single-image 3D/4D clothed human generation usually yields single-layer, non-animatable meshes where clothing, hair, accessories and body are merged, limiting re-animation, editing and asset extraction; layered methods need multi-view or video inputs.
Approach
Bind fixed SMPL-X body Gaussians and fit separate clothing Gaussians outside the body, using a visual hull for initialization, learnable identity encodings tied to SegFormer categories for separation, and SDS from diffusion models to inpaint unseen regions; animate by driving SMPL-X plus a learned deformation network for clothing.
Key results
- On SynBody, Disco4D reaches CLIP All 0.851 versus 0.807 for LGM and 0.751 for DreamGaussian, with PSNR 15.69 (SHERF 15.19).
- On 4D-Dress, Disco4D (reposed)+learned deformations achieves CLIP All 0.900 and PSNR 25.46, versus 0.784 and 20.54 for DreamGaussian4D.
- In a 43-person user study, Disco4D scored 3.142 for image consistency and 3.037 for overall quality, above LGM (2.338, 2.017) and DreamGaussian (2.017, 1.852).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use Disco4D instead of LGM | single-image 3D human generation · SynBody | CLIP similarity (All): 0.807 -> 0.851 | Helped |
| use Disco4D instead of SHERF | single-image 3D human generation · SynBody novel view | PSNR: 15.189 -> 15.691 | Helped |
| use Disco4D instead of LGM | single-image 3D human generation · CloSe | CLIP similarity (All): 0.829 -> 0.856 | Helped |
| use Disco4D instead of LGM | single-image 3D human generation · CloSe novel view | PSNR: 20.50 -> 20.10 | Hurt |
| use Disco4D instead of SHERF | single-image 3D human generation · CloSe novel pose | PSNR: 15.54 -> 17.96 | Helped |
| use Disco4D instead of LGM | image-to-3D generation · SHHQ user study | Image consistency rating: 2.338 -> 3.142 | Helped |
| use Disco4D instead of LGM | image-to-3D generation · SHHQ user study | Overall quality rating: 2.017 -> 3.037 | Helped |
| add learned clothing deformations to the reposed model (ablation) | Disco4D (reposed) · 4D-Dress | PSNR: 23.94 -> 25.46 | Helped |
| add learned clothing deformations to the reposed model (ablation) | Disco4D (reposed) · 4D-Dress | CLIP similarity (All): 0.853 -> 0.900 | Helped |
| add learned clothing deformations to the reposed model (ablation) | Disco4D (reposed) · 4D-Dress | CLIP similarity (Assets): 0.774 -> 0.865 | Helped |
| add learned clothing deformations to the reposed model (ablation) | Disco4D (reposed) · 4D-Dress | SSIM: 0.95 -> 0.96 | Helped |
| add learned clothing deformations to the reposed model (ablation) | Disco4D (reposed) · 4D-Dress | LPIPS: 0.049 -> 0.035 | Helped |
Surprising findings
- Disco4D performs worse than LGM on novel views, which the authors attribute to canonical-space optimization trading view-specific detail for pose generalization.
- Hull-based initialization of clothing Gaussians outperforms random and SMPL-X surface initialization in the ablation.
Limitations
- Relies on robust, pixel-aligned SMPL-X estimation and fails when the visual hull initialization is poor.
- Mesh extraction from clothing Gaussians loses fine-grained geometric detail.
- Does not yet model multi-layered clothing or reconstruct occluded clothing.
Experimental setup
Datasets: SynBody CloSe 4D-Dress SHHQ
Benchmarks: SynBody CloSe 4D-Dress
Metrics: CLIP similarity PSNR SSIM LPIPS user study rating (1-5)
Baselines: DreamGaussian LGM SHERF DreamGaussian4D MonoHuman GART GaussianAvatar Animate-Anyone Magic-Animate CHAMP
Builds on: DreamGaussian LGM DreamGaussian4D SuGaR SplattingAvatar
Closest papers by meaning
- Human Gaussian Splatting: Real-time Rendering of Animatable Avatars (CVPR 2024 · similarity 0.87)
- HUGS: Human Gaussian Splats (CVPR 2024 · similarity 0.87)
- 4D-DRESS: A 4D Dataset of Real-World Human Clothing With Semantic Annotations (CVPR 2024 · similarity 0.87)
- HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors (NeurIPS 2024 · similarity 0.87)
- GauHuman: Articulated Gaussian Splatting from Monocular Human Videos (CVPR 2024 · similarity 0.86)
- Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models (CVPR 2024 · similarity 0.86)
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