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Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset
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Introduces the Digital Twin Catalog, a dataset of 2,000 scanned, millimeter-accurate PBR 3D object models with DSLR and egocentric Aria captures, and benchmarks inverse rendering, novel view synthesis, and robotic pushing/grasping on it.
Problem
Existing real-world object datasets lack digital-twin-quality geometry and PBR materials, and there is no benchmark for evaluating object reconstruction from egocentric (AR glasses) imagery.
Approach
A large set of 2,000 industrially scanned objects with millimeter geometry and photorealistic PBR materials, paired with DSLR multi-lighting captures and Aria egocentric recordings aligned to the 3D objects via differentiable rendering, serving as a digital-twin-grade benchmark.
Key results
- On DSLR inverse rendering, NVDiffRecMC achieved the best shape Chamfer distance (1.34e-3) and relighting PSNR-H 27.78, while InvRender achieved the highest novel-scene relighting PSNR-H of 29.52 among those compared.
- On egocentric novel view synthesis, 3D-GS reached PSNR 28.81 and LPIPS 0.020, slightly above 2D-GS (PSNR 28.75).
- Robotic policies trained on DTC cups reached 47.0% pushing success at 5cm versus 40.3% for Objaverse-XL cups, and 42.7% vs 38.6% grasping success.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train the policy using DTC objects instead of Objaverse-XL objects | Robotic pushing policy · Robotic pushing @ 2cm | Success rate: 25.3% ± 6.0% -> 36.3% ± 1.5% | Helped |
| Train the policy using DTC objects instead of Objaverse-XL objects | Robotic pushing policy · Robotic pushing @ 3cm | Success rate: 29.7% ± 6.0% -> 43.7% ± 1.2% | Helped |
| Train the policy using DTC objects instead of Objaverse-XL objects | Robotic pushing policy · Robotic pushing @ 5cm | Success rate: 40.3% ± 5.5% -> 47.0% ± 2.6% | Helped |
| Train the policy using DTC objects instead of Objaverse-XL objects | Robotic grasping policy · Robotic grasping | Success rate: 38.6% ± 11.0% -> 42.7% ± 4.7% | Helped |
Surprising findings
- Policies trained on DTC objects outperformed those trained on Objaverse-XL objects especially at stricter pushing thresholds (36.3% vs 25.3% at 2cm).
Limitations
- Creating digital twins requires deliberate hardware setup and substantial human refinement, especially for glossy materials.
- Hardware is limited to objects of a certain size and cannot recover deformable, highly specular, or transparent objects.
- Post-processing takes about 4 hours per object for 4K PBR maps, limiting scalability.
Experimental setup
Datasets: DTC Objaverse-XL Stanford-ORB
Benchmarks: DTC DSLR inverse rendering benchmark DTC egocentric novel view synthesis benchmark PyBullet pushing and grasping success rate
Metrics: PSNR SSIM LPIPS depth SI-MSE normal error shape Chamfer distance pushing success rate grasping success rate
Baselines: NVDiffRec NVDiffRecMC InvRender PhySG Neural-PIL NeRD 3D-GS 2D-GS
Builds on: 3D Gaussian splatting Neural-PBIR Stanford-ORB
Closest papers by meaning
- Twinner: Shining Light on Digital Twins in a Few Snaps (CVPR 2025 · similarity 0.87)
- ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting (CVPR 2025 · similarity 0.83)
- SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction (NeurIPS 2025 · similarity 0.83)
- DiffHuman: Probabilistic Photorealistic 3D Reconstruction of Humans (CVPR 2024 · similarity 0.82)
- Cycle3D: High-quality and Consistent Image-to-3D Generation via Generation-Reconstruction Cycle (AAAI 2025 · similarity 0.82)
- Hi3DEval: Advancing 3D Generation Evaluation with Hierarchical Validity (NeurIPS 2025 · similarity 0.82)
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