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Cycle3D: High-quality and Consistent Image-to-3D Generation via Generation-Reconstruction Cycle
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Cycle3D cyclically couples a frozen Stable Diffusion 1.5 denoiser with a feed-forward Gaussian-splatting reconstruction model during multi-step diffusion to produce higher-quality, more multi-view-consistent image-to-3D objects.
Problem
Two-stage large reconstruction pipelines for image-to-3D produce low-quality and multi-view-inconsistent images from multi-view diffusion models, leading to geometric artifacts and blurry textures in the reconstructed 3D content.
Approach
Within the denoising loop, predicted clean latents are reconstructed into 3D Gaussians, re-rendered from the same views, and used to form the next sampling state (generation-reconstruction cycle), with reconstruction-model features interacting with 2D diffusion encoder features and reference-view attention injection for consistency.
Key results
- On the test set, Cycle3D reaches PSNR 20.2452, SSIM 0.8729, LPIPS 0.1117 and CLIP similarity 0.8238, beating LGM (18.6909 PSNR, 0.7990 CLIP).
- On GSO, Cycle3D reaches PSNR 21.4841 vs. 19.4269 for LGM and contextual distance 0.8346 vs. 0.9314.
- Ablation: removing feature interaction and reference-view injection drops PSNR from 20.2452 to 19.2491.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add feature interaction between the 2D diffusion model and reconstruction model (ablation) | Cycle3D · test dataset | PSNR: 19.2491 -> 20.0198 | Helped |
| Add reference-view feature injection during 2D diffusion denoising (ablation) | Cycle3D with feature interaction · test dataset | CLIP: 0.8045 -> 0.8238 | Helped |
| Use feature interaction and reference-view injection (ablation) | Cycle3D · test dataset | Contextual: 1.6399 -> 1.6031 | Helped |
| Use Cycle3D instead of LGM | image-to-3D generation · test dataset | PSNR: 18.6909 -> 20.2452 | Helped |
| Use Cycle3D instead of LGM | image-to-3D generation · GSO | PSNR: 19.4269 -> 21.4841 | Helped |
Limitations
- Limited to object-level generation; cannot extend to scene-level due to lack of large-scale 3D scene datasets.
- Generation takes about 25 seconds per object, slower than purely feed-forward reconstruction.
Experimental setup
Datasets: G-objaverse RealFusion15 Make-It-3D dataset GSO
Benchmarks: GSO (50 objects) RealFusion15 + Make-It-3D collected real-world test set
Metrics: PSNR SSIM LPIPS CLIP similarity contextual distance
Baselines: DreamGaussian Wonder3D One-2-3-45 TriplaneGaussian OpenLRM LGM
Builds on: Large Gaussian Model (LGM) Stable Diffusion 1.5 Zero-1-to-3 style multi-view diffusion 3D Gaussian Splatting DDIM
Closest papers by meaning
- Ouroboros3D: Image-to-3D Generation via 3D-aware Recursive Diffusion (CVPR 2025 · similarity 0.92)
- Diffusion$^2$: Dynamic 3D Content Generation via Score Composition of Video and Multi-view Diffusion Models (ICLR 2025 · similarity 0.92)
- One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion (CVPR 2024 · similarity 0.91)
- Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image (NeurIPS 2024 · similarity 0.91)
- DMV3D: Denoising Multi-view Diffusion Using 3D Large Reconstruction Model (ICLR 2024 · similarity 0.91)
- IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation (ICML 2024 · similarity 0.90)
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