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DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interaction
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Introduces DecoupledGaussian, a system that restores geometry of an object and its contacted scene from in-the-wild videos via joint Poisson fields and multi-view carving, enabling MLS-MPM simulations where objects detach under user impulses.
Problem
Physics-based simulation of Gaussian-splatting objects from in-the-wild captures is limited to elastic jitter on the contact surface because objects cannot be decoupled from their supporting scene and the occluded/missing geometry of both is unrestored.
Approach
Joint Poisson fields reconstruct indicator functions for object and scene jointly (resolving intersections), with proxy points from unbiased planar-GS depth as object input, and a unilateral negative cross-entropy carving loss using SAM2 negative masks; 2D inpainting (LaMa) is used only for texture refinement.
Key results
- Object restoration PSNR 30.32 vs 26.62 for GIC and 24.46 for PhysGaussian on the decoupling benchmark.
- Scene restoration PSNR 27.32 and CD 4.40e-3, outperforming VR-GS (25.13, 6.41e-3) and GScream (17.82, 44.00e-3).
- User study interactive simulation fidelity 4.35 vs 2.73 for the best baseline combination (GIC for object).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add dense interior points PO (ablation) | DecoupledGaussian · Object-Scene Interaction Simulation | Motion-FID: 48.39 -> 31.69 | Helped |
| add proxy points PO (ablation) | DecoupledGaussian · Object-Scene Interaction Simulation | Motion-FID: 36.01 -> 31.69 | Helped |
| add joint Poisson fields W (ablation) | DecoupledGaussian · Object-Scene Interaction Simulation | Motion-FID: 42.27 -> 31.69 | Helped |
| apply UNCE multi-view carving (ablation) | DecoupledGaussian object restoration · Object restoration | geometry alignment | Helped |
| use planar-based Gaussian Splatting instead of vanilla Gaussian Splatting (ablation) | DecoupledGaussian · Object-Scene Interaction Simulation | geometry artifacts | Helped |
Surprising findings
- Object FID remains high (138.75) despite best PSNR, attributed to reliance on training-view interpolation for texture restoration.
- 2D inpainting tools (LaMa, PhotoRoom) produce artifacts and inconsistent textures across frames, motivating geometry-first restoration.
Limitations
- Evaluation does not cover complex scenes with multiple objects in varying contact configurations.
- High-frequency texture completion for object restoration is challenging; object FID is high.
- Decoupling fine-grained object components remains difficult.
Experimental setup
Datasets: Mip-NeRF360 Tanks&Temples Deep Blending LERF figurines Instruct-NeRF2NeRF bear PEGASET BlenderNeRF scenes
Benchmarks: Decoupling benchmark (PEGASET, BlenderNeRF scenes) Mip-NeRF360 Tanks&Temples Deep Blending
Metrics: PSNR LPIPS FID Chamfer Distance Motion-FID user study rating (1-5)
Baselines: PhysGaussian GIC VR-GS GScream
Builds on: 3D Gaussian Splatting PGSR PhysGaussian Poisson surface reconstruction MLS-MPM
Closest papers by meaning
- Motion Decoupled 3D Gaussian Splatting for Dynamic Object Representation (AAAI 2025 · similarity 0.87)
- Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image (NeurIPS 2026 · similarity 0.87)
- MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.86)
- H3D-DGS: Exploring Heterogeneous 3D Motion Representation for Deformable 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.86)
- HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting (CVPR 2025 · similarity 0.86)
- OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generation (ICLR 2025 · similarity 0.86)
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