Research map / Reinforcement learning / Imitation learning
Programmatic Reward Design by Example
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use PRDBE-learned programmatic rewards instead of the default reward | PPO and AGAC · DoorKey-8x8 | frames to reach average return 0.8 | Helped |
| Use PRDBE-learned programmatic rewards instead of default rewards | PPO and AGAC · DoorKey-16x16 | frames to achieve high performance | Helped |
| Use PRDBE-learned programmatic rewards instead of the default reward | PPO and AGAC · KeyCorridor | frames to achieve high performance | Helped |
| Train with the learned program from a smaller environment | AGAC · KeyCorridorS4R3 and KeyCorridorS6R3 | frames to achieve high performance | Helped |
| Use PRDBE-learned programmatic rewards instead of the default reward | PPO · ObstructedMaze-2Dhlb | frames to achieve high performance | Helped |
| Train in a larger environment with the program learned in a smaller environment | AGAC · ObstructedMaze-Full | average return | Helped |
| Reduce expert demonstrations from 10 to 1 (ablation) | PRDBE with PPO or AGAC · DoorKey | frames to reach average return 0.8 | No clear effect |
| Reduce expert demonstrations from 10 to 1 (ablation) | PRDBE · KeyCorridor | performance | No clear effect |
| Reduce expert demonstrations from 10 to 6 (ablation) | PRDBE · ObstructedMaze-2Dhlb | performance | No clear effect |
| Reduce expert demonstrations below 6 (ablation) | PRDBE · ObstructedMaze-2Dhlb | performance | Hurt |
| Replace learned hole assignments with random assignments satisfying the symbolic constraints (ablation) | Programmatic rewards trained with PPO · DoorKey-16x16 | frames to achieve high performance | Hurt |
| Replace learned hole assignments with random assignments satisfying the symbolic constraints (ablation) | Programmatic rewards trained with AGAC · KeyCorridorS4R4 | frames to achieve high performance | Hurt |
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