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Efficient Language-instructed Skill Acquisition via Reward-Policy Co-Evolution

AAAI 2025 · Reinforcement learning › Visual and representation RL · approach: Skill learning and diffusion policies · 1 citations (OpenAlex)

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Proposes ROSKA, a reward-policy co-evolution framework where LLM-generated reward candidates are evaluated by fine-tuning the previous best policy (fused with random parameters at a ratio chosen by Short-Cut Bayesian Optimization), using a dynamic candidate population.

Problem

Eureka-style LLM reward design re-trains a policy from scratch for every candidate reward, which is sample-inefficient and forces one universal reward to work across the whole policy improvement process, for high-dimensional robotic control tasks.

Approach

Co-evolve rewards and policies: LLM reward candidates are scored by warm-starting from the previous best policy, blended with random parameters via a fusion ratio chosen by early-stopped Bayesian optimization (SC-BO), and the candidate population size grows dynamically until an improvement over the previous best is found.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
co-evolve reward functions and policies using ROSKA instead of EurekaPPO robotic skill learning · ShadowHandMTS: 9.56±2.17 -> 24.34±2.84Helped
co-evolve reward functions and policies using ROSKA instead of EurekaPPO robotic skill learning · ShadowHand-UMTS: 8.35±4.35 -> 21.82±5.87Helped
use SC-BO rather than uniform fusion-ratio searchROSKA · Ant, AllegroHand, and ShadowHand-UMTS: 12.52±1.03 -> 12.07±0.60; 26.80±2.17 -> 23.22±2.37; 23.72±4.96 -> 21.82±5.87Mixed
use SC-BO rather than uniform fusion-ratio searchROSKA · Ant, Humanoid, and ShadowHandTTS: 2.2 -> 0.89Helped
search the inheritance ratio with SC-BO instead of fixing it at 0% (ablation)ROSKA · AntMTS: 10.25±1.31 -> 12.07±0.60Helped
search the inheritance ratio with SC-BO instead of fixing it at 0% (ablation)ROSKA · ShadowHandMTS: 9.56±2.17 -> 24.34±2.84Helped
search the inheritance ratio with SC-BO instead of fixing it at 50% (ablation)ROSKA · Ant, Humanoid, and ShadowHandMTS: 11.00±0.71 -> 12.07±0.60; 8.13±1.47 -> 9.10±1.06; 15.90±2.25 -> 24.34±2.84Helped
search the inheritance ratio with SC-BO instead of fixing it at 100% (ablation)ROSKA · Ant, Humanoid, and ShadowHandMTS: 11.06±1.13 -> 12.07±0.60; 6.24±3.76 -> 9.10±1.06; 21.58±5.10 -> 24.34±2.84Helped
reduce training sample size from TTS 0.89 to TTS 0.56 (ablation)ROSKA · Ant, Humanoid, and ShadowHandMTS: 12.0±0.6 -> 10.7±1.4; 9.1±1.0 -> 7.2±1.4; 24.3±2.8 -> 13.7±3.0Mixed
reduce training sample size from TTS 0.89 to TTS 0.74 (ablation)ROSKA · Ant, Humanoid, and ShadowHandMTS: 12.0±0.6 -> 10.9±0.7; 9.1±1.0 -> 7.1±1.2; 24.3±2.8 -> 14.4±3.7Mixed

Surprising findings

Limitations

Experimental setup

Datasets: IsaacGym simulated environments (Ant, Humanoid, ShadowHand, AllegroHand, FrankaCabinet, ShadowHandUpsideDown)

Benchmarks: IsaacGym Ant IsaacGym Humanoid IsaacGym ShadowHand IsaacGym AllegroHand IsaacGym FrankaCabinet IsaacGym ShadowHandUpsideDown

Metrics: Max Training Success (MTS) Human Normalized Score (HNS) Total Training Samples (TTS)

Baselines: Sparse reward Human reward Eureka ROSKA-U (uniform fusion-ratio search) ROSKA-0% ROSKA-50% ROSKA-100%

Builds on: Eureka PPO Expected Improvement Bayesian optimization

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