Research map / Large language models / Alignment and preferences
R*: Efficient Reward Design via Reward Structure Evolution and Parameter Alignment Optimization with Large Language Models
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Proposes R*, an LLM-driven evolutionary framework that evolves modular reward function structures with module-level crossover and tunes reward parameters via critic-based step-wise voting labels and preference learning.
Problem
Code-based reward function design with LLMs suffers from a huge design space, greedy exploitation of candidates, and unreliable LLM-set reward parameters, leading to low optimization efficiency for robotic control tasks.
Approach
Decouples reward design into structure evolution (LLM as mutation operator over a modular reward population with module-level crossover and an fitness archive) and parameter alignment (LLM-generated critic population votes on step-wise trajectory comparisons, and reward parameters are fit with a Bradley-Terry preference loss).
Key results
- R* significantly outperforms Eureka on 8 robotic manipulation tasks and matches or surpasses human-designed (Oracle) rewards in most tasks.
- Critic-based voting labeling achieves 100% accuracy on 100 manually labeled pairs, versus lower accuracy for LLM numerical comparison and GPT-4o VLM labeling.
- Over 50% of best-performing policies in most tasks come from module-level crossover individuals, which are only 4 of 16 population members.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use R* reward design instead of Eureka | R* · robotic manipulation tasks in Figure 2 | success rate | Helped |
| Use R* reward design instead of human-designed Oracle rewards | R* · most robotic manipulation tasks in Figure 2 | success rate | Helped |
| Use R* reward design instead of sparse rewards | R* · robotic manipulation tasks in Figure 2 | success rate | Helped |
| Add module-level crossover to reward population evolution (ablation) | R* · Shadow-Hand-Over and Shadow-Hand-Kettle | success rate | Helped |
| Add parameter alignment optimization (ablation) | R* · Shadow-Hand-Over and Shadow-Hand-Kettle | success rate | Helped |
| Increase crossover-generated individuals from 4 to 8 (ablation) | Eureka with crossover · Shadow-Hand-Over and Shadow-Hand-Kettle | success rate | Hurt |
| Use critic-population voting instead of LLM or VLM labeling | R* · FrankaCabinet and Shadow-Hand-Kettle annotation samples | accuracy: 100% | Helped |
Surprising findings
- Increasing crossover-generated individuals from 4 to 8 degraded performance, sometimes below the Eureka baseline.
- VLM-based labeling frequently outputs 0 (no preference), making it largely unusable for comparisons.
Limitations
- Only applicable when low-level state information is accessible; image-based inputs are not supported.
- LLM token overhead of crossover and reflection not optimized.
- Experiments limited to simulated manipulation tasks in Isaac Gym and Dexterity.
Experimental setup
Datasets: Isaac Gym tasks Bidextrous Manipulation (Dexterity) benchmark
Benchmarks: FrankaCabinet Shadow-Hand-Over Shadow-Hand-Swing-Cup Shadow-Hand-Scissors Allegro-Hand Shadow-Hand-Door-Open-Outward Shadow-Hand-Kettle Shadow-Hand-Pen
Metrics: success rate labeling accuracy
Baselines: Eureka Oracle human-designed reward Sparse reward VLM labeling (GPT-4o) LLM numerical labeling (GPT-4o)
Builds on: Eureka Text2Reward PEBBLE PPO Bradley-Terry preference model
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