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R*: Efficient Reward Design via Reward Structure Evolution and Parameter Alignment Optimization with Large Language Models

ICML 2025 · Large language models › Alignment and preferences · approach: Reward modeling for diverse preferences

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Proposes R*, an LLM-driven evolutionary framework that evolves modular reward function structures with module-level crossover and tunes reward parameters via critic-based step-wise voting labels and preference learning.

Problem

Code-based reward function design with LLMs suffers from a huge design space, greedy exploitation of candidates, and unreliable LLM-set reward parameters, leading to low optimization efficiency for robotic control tasks.

Approach

Decouples reward design into structure evolution (LLM as mutation operator over a modular reward population with module-level crossover and an fitness archive) and parameter alignment (LLM-generated critic population votes on step-wise trajectory comparisons, and reward parameters are fit with a Bradley-Terry preference loss).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use R* reward design instead of EurekaR* · robotic manipulation tasks in Figure 2success rateHelped
Use R* reward design instead of human-designed Oracle rewardsR* · most robotic manipulation tasks in Figure 2success rateHelped
Use R* reward design instead of sparse rewardsR* · robotic manipulation tasks in Figure 2success rateHelped
Add module-level crossover to reward population evolution (ablation)R* · Shadow-Hand-Over and Shadow-Hand-Kettlesuccess rateHelped
Add parameter alignment optimization (ablation)R* · Shadow-Hand-Over and Shadow-Hand-Kettlesuccess rateHelped
Increase crossover-generated individuals from 4 to 8 (ablation)Eureka with crossover · Shadow-Hand-Over and Shadow-Hand-Kettlesuccess rateHurt
Use critic-population voting instead of LLM or VLM labelingR* · FrankaCabinet and Shadow-Hand-Kettle annotation samplesaccuracy: 100%Helped

Surprising findings

Limitations

Experimental setup

Datasets: Isaac Gym tasks Bidextrous Manipulation (Dexterity) benchmark

Benchmarks: FrankaCabinet Shadow-Hand-Over Shadow-Hand-Swing-Cup Shadow-Hand-Scissors Allegro-Hand Shadow-Hand-Door-Open-Outward Shadow-Hand-Kettle Shadow-Hand-Pen

Metrics: success rate labeling accuracy

Baselines: Eureka Oracle human-designed reward Sparse reward VLM labeling (GPT-4o) LLM numerical labeling (GPT-4o)

Builds on: Eureka Text2Reward PEBBLE PPO Bradley-Terry preference model

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