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DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh

CVPR 2025 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 2 citations (OpenAlex)

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Generates disentangled text-driven 3D avatars by sequentially creating a body and individual garments as GS-enhanced meshes (2DGS bound to mesh), with SAM-based filtering and view-consistent texture refinement.

Problem

Text-driven 3D avatar generation usually models the body and all garments as one holistic model, which prevents clothing replacement, limits user control, and yields unrealistic animation and low-quality textures.

Approach

Represent each body/garment part as a GS-enhanced mesh (2D Gaussians attached to mesh triangles), generate body first then garments sequentially with SAM-based Gaussian filtering for separation, and refine textures with cross-view attention and incident-angle-weighted denoising.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use DAGSM rather than the strongest baseline, HumanGaussian10 generated avatars · 10 generated avatarsCLIP similarity (ViT-L/14): 27.3 -> 28.8Helped
Use DAGSM rather than the strongest baseline, HumanGaussian10 generated avatars · 10 generated avatarsCLIP similarity (ViTbigG-14): 43.9 -> 45.8Helped
Use DAGSM rather than the strongest baseline, SO-SMPL10 generated avatars · User study, 10 generated avatarsvisual quality votes: 16.6% -> 74.0%Helped
Use DAGSM rather than the strongest baseline, SO-SMPL10 generated avatars · User study, 10 generated avatarstext alignment votes: 11.6% -> 76.8%Helped
Use DAGSM rather than the strongest baseline, SO-SMPL10 generated avatars · User study, 10 generated avatarsanimation realism votes: 20.4% -> 68.4%Helped
Add SAM-based filtering to remove non-garment Gaussians (ablation)DAGSM garment generation · Garment generationbody-garment separationHelped
Add view-consistent refinement (ablation)DAGSM texture generation · White lace dress texturetexture qualityHelped
Add cross-view attention during refinement (ablation)DAGSM texture refinement · White lace dress texturetexture style consistencyHelped
Add incident-angle-weighted denoising (IAW-DE) (ablation)DAGSM texture refinement · White lace dress texturetexture blurrinessHelped

Limitations

Experimental setup

Datasets: AIST++

Benchmarks: 10 generated avatars with text prompts (in-house)

Metrics: CLIP similarity (ViT-L/14, ViTbigG-14) user study preference rate

Baselines: DreamWaltz HumanGaussian SO-SMPL

Builds on: DreamFusion 2D Gaussian Splatting SMPL-X RFDS loss TIP-Editor GaMeS

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