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Research map / 3D vision / Gaussian splatting

BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering

CVPR 2025 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 10 citations (OpenAlex)

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Proposes BG-Triangle, a hybrid of Bézier triangle vector primitives and pixel-aligned Gaussians with discontinuity-aware alpha blending and adaptive split/prune, enabling sharp-edged, compact 3D differentiable rendering from coarse point cloud initialization.

Problem

Differentiable rendering with smooth probabilistic proxies (volumes, 3D Gaussians) blurs sharp object boundaries, especially in close-up views, and requires many primitives.

Approach

Use Bézier triangle surfaces as explicit shape primitives whose tessellation yields coordinate/index maps; generate pixel-aligned Gaussian sub-primitives on the fly from them, and softly suppress Gaussian contributions outside each primitive via a boundary-based blending coefficient, so boundaries stay sharp while rendering remains differentiable.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use BG-Triangle instead of 3DGSBG-Triangle · NeRF SyntheticPSNR: 27.18 -> 29.16Helped
use BG-Triangle instead of 3DGSBG-Triangle · Tanks & TemplePSNR: 27.56 -> 27.23Hurt
use BG-Triangle instead of 3DGSBG-Triangle · NeRF Synthetic close-upPSNR: 20.66 -> 21.19Helped
increase attribute-map effective pixel count from 1 to the default setting (ablation)BG-Triangle · NeRF SyntheticPSNR: 28.31 -> 29.16Helped
increase attribute-map effective pixel count from the default setting to 10 (ablation)BG-Triangle · NeRF SyntheticPSNR: 29.16 -> 29.67Helped
add spherical harmonics coefficients (ablation)BG-Triangle · NeRF SyntheticPSNR: 27.54 -> 29.16Helped
add discontinuity-aware blending coefficients (ablation)BG-Triangle · NeRF SyntheticPSNR: 28.98 -> 29.16Helped

Surprising findings

Limitations

Experimental setup

Datasets: NeRF Synthetic Masked Tanks & Temples Synthetic cube and ball toy datasets

Benchmarks: NeRF Synthetic Tanks & Temples (masked)

Metrics: PSNR SSIM LPIPS #Parameters

Baselines: 3DGS Mip-Splatting Mini-Splatting Scaffold-GS

Builds on: 3D Gaussian Splatting Bézier triangle surfaces Mip-Splatting DiffVG

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