Research map / 3D vision / Gaussian splatting
ActiveGAMER: Active GAussian Mapping through Efficient Rendering
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Proposes ActiveGAMER, a 3DGS-based active mapping system that uses rendering-based information gain for next-best-view planning, with coarse-to-fine exploration, post-refinement, and global-local keyframe selection.
Problem
Active reconstruction (next-best-view exploration) with radiance fields is limited by NeRF's slow rendering, and prior work neglects photometric quality while focusing on geometry; the goal is complete, accurate, and photorealistic scene mapping with unrestricted 6DoF motion.
Approach
Uses the fast rendering of a 3D Gaussian map (built on SplaTAM) to compute silhouette-based information gain over sampled candidate viewpoints, combined with a coarse-to-fine candidate sampling schedule, a post-refinement stage for rendering quality, and a global-local keyframe selection strategy to counter local overfitting.
Key results
- On MP3D, ActiveGAMER reaches 1.66 cm accuracy, 2.30 cm completion, and 95.32% completion ratio, versus 6.31 cm / 3.00 cm / 90.18% for NARUTO.
- On Replica novel view rendering, ActiveGAMER achieves 32.02 dB average PSNR versus 29.08 dB for SplaTAM and 26.01 dB for NARUTO.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add rendering-based active mapping with 3D Gaussian Splatting | ActiveGAMER · MP3D | Completion ratio (%): 90.18 -> 95.32 | Helped |
| add rendering-based active mapping with 3D Gaussian Splatting | ActiveGAMER · Replica (Avg.) | PSNR: 29.08 -> 32.02 | Helped |
| add fine exploration after coarse exploration (ablation) | ActiveGAMER · Replica | PSNR (dB): 29.77 -> 32.02 | Helped |
| add fine exploration after coarse exploration (ablation) | ActiveGAMER · Replica | Completion (cm): 1.77 -> 1.80 | Mixed |
| add global keyframes to local keyframe selection (ablation) | ActiveGAMER · Replica | PSNR (dB): 30.73 -> 32.02 | Helped |
| add global keyframes to local keyframe selection (ablation) | ActiveGAMER · Replica | Completion (cm): 2.19 -> 1.80 | Helped |
| add post-refinement (ablation) | ActiveGAMER · Replica | PSNR (dB): 30.67 -> 32.02 | Helped |
| add post-refinement (ablation) | ActiveGAMER · Replica | Completion ratio (%): 96.50 -> 95.45 | Hurt |
Surprising findings
- Post-refinement improves rendering quality but reduces geometric completeness due to Gaussian pruning, so the paper uses separate exploration and refinement models for geometry and rendering evaluation.
Limitations
- Assumes known localization and perfect action execution; not validated in real-world settings.
- Rendering-based information gain may miss regions such as back sides of objects not visible from initial views.
Experimental setup
Datasets: Replica Matterport3D
Benchmarks: Replica MP3D
Metrics: Accuracy (cm) Completion (cm) Completion ratio (%) PSNR SSIM LPIPS Depth L1
Baselines: FBE UPEN OccAnt ANM NARUTO SplaTAM
Builds on: SplaTAM NARUTO 3D Gaussian Splatting RRT
Closest papers by meaning
- SplatFormer: Point Transformer for Robust 3D Gaussian Splatting (ICLR 2025 · similarity 0.88)
- Steepest Descent Density Control for Compact 3D Gaussian Splatting (CVPR 2025 · similarity 0.88)
- FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering (CVPR 2025 · similarity 0.88)
- Gaussian Splatting SLAM (CVPR 2024 · similarity 0.88)
- IBGS: Image-Based Gaussian Splatting (NeurIPS 2025 · similarity 0.87)
- Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives (CVPR 2025 · similarity 0.87)
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