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ActiveGAMER: Active GAussian Mapping through Efficient Rendering

CVPR 2025 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 6 citations (OpenAlex)

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Proposes ActiveGAMER, a 3DGS-based active mapping system that uses rendering-based information gain for next-best-view planning, with coarse-to-fine exploration, post-refinement, and global-local keyframe selection.

Problem

Active reconstruction (next-best-view exploration) with radiance fields is limited by NeRF's slow rendering, and prior work neglects photometric quality while focusing on geometry; the goal is complete, accurate, and photorealistic scene mapping with unrestricted 6DoF motion.

Approach

Uses the fast rendering of a 3D Gaussian map (built on SplaTAM) to compute silhouette-based information gain over sampled candidate viewpoints, combined with a coarse-to-fine candidate sampling schedule, a post-refinement stage for rendering quality, and a global-local keyframe selection strategy to counter local overfitting.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add rendering-based active mapping with 3D Gaussian SplattingActiveGAMER · MP3DCompletion ratio (%): 90.18 -> 95.32Helped
add rendering-based active mapping with 3D Gaussian SplattingActiveGAMER · Replica (Avg.)PSNR: 29.08 -> 32.02Helped
add fine exploration after coarse exploration (ablation)ActiveGAMER · ReplicaPSNR (dB): 29.77 -> 32.02Helped
add fine exploration after coarse exploration (ablation)ActiveGAMER · ReplicaCompletion (cm): 1.77 -> 1.80Mixed
add global keyframes to local keyframe selection (ablation)ActiveGAMER · ReplicaPSNR (dB): 30.73 -> 32.02Helped
add global keyframes to local keyframe selection (ablation)ActiveGAMER · ReplicaCompletion (cm): 2.19 -> 1.80Helped
add post-refinement (ablation)ActiveGAMER · ReplicaPSNR (dB): 30.67 -> 32.02Helped
add post-refinement (ablation)ActiveGAMER · ReplicaCompletion ratio (%): 96.50 -> 95.45Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Replica Matterport3D

Benchmarks: Replica MP3D

Metrics: Accuracy (cm) Completion (cm) Completion ratio (%) PSNR SSIM LPIPS Depth L1

Baselines: FBE UPEN OccAnt ANM NARUTO SplaTAM

Builds on: SplaTAM NARUTO 3D Gaussian Splatting RRT

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