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MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation

CVPR 2025 · 3D vision › Face and shape · approach: Textured mesh generation · 0 citations (OpenAlex)

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Proposes MeshGen, an image-to-3D pipeline that generates shapes via a render-enhanced point-to-shape triplane auto-encoder and augmented diffusion, then produces PBR textures with reference-attention multi-view ControlNet, PBR decomposer, and UV inpainter.

Problem

Existing 3D-native diffusion models produce overly simple, symmetric shapes that poorly match reference images, have weak auto-encoders lacking surface detail, and image-conditioned texturing yields baked-in lighting and inconsistent results rather than PBR materials.

Approach

Adds render-based perceptual loss (normal maps) with ray-based empty-space regularization and coarse-to-fine training to a point-to-triplane auto-encoder; trains image-to-shape diffusion with geometric alignment (rotating point clouds to match views) and generative rendering augmentation (ControlNet + IC-Light); and uses reference-attention multi-view generation, a diffusion PBR decomposer, and a

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add render-based perceptual refinement to the auto-encoder (ablation)MeshGen auto-encoder · Objaverse test setAccuracy: 94.745 -> 96.987Helped
add render-based perceptual refinement to the auto-encoder (ablation)MeshGen auto-encoder · Objaverse test setVolumeIoU: 87.164 -> 91.045Helped
remove render-based perceptual loss (ablation)MeshGen auto-encoder · 3D mesh reconstructiongeometric detail qualityHurt
add geometric alignment augmentation (ablation)MeshGen image-to-shape diffusion · Image-to-shape generationimage-shape alignmentHelped
remove geometric alignment augmentation (ablation)MeshGen image-to-shape diffusion · Image-to-shape generationimage-shape alignmentHurt
add generative rendering augmentation (ablation)MeshGen image-to-shape diffusion · Image-to-shape generationlighting understandingHelped
remove generative rendering augmentation (ablation)MeshGen image-to-shape diffusion · Image-to-shape generationlighting understandingHurt
fine-tune reference-attention key and value projections on translated and rotated condition images (ablation)MeshGen multi-view texture generator · Image-conditioned texture generationreference-image consistencyHelped
fully fine-tune the texture generator instead of only reference-attention projections (ablation)MeshGen multi-view texture generator · Image-conditioned texture generationtexture detail qualityHurt

Limitations

Experimental setup

Datasets: Objaverse GObjaverse GSO OmniObject3D

Benchmarks: GSO OmniObject3D Objaverse test set

Metrics: F-Score Chamfer distance accuracy volume IoU user win rate

Baselines: InstantMesh TripoSR MeshFormer CraftsMan LN3Diff 3DTopia-XL Paint3D EASI-Tex TEXTure

Builds on: 3DShape2Vecset Rodin Stable Diffusion ControlNet IC-Light

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