Research map / 3D vision / Face and shape
MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation
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Proposes MeshGen, an image-to-3D pipeline that generates shapes via a render-enhanced point-to-shape triplane auto-encoder and augmented diffusion, then produces PBR textures with reference-attention multi-view ControlNet, PBR decomposer, and UV inpainter.
Problem
Existing 3D-native diffusion models produce overly simple, symmetric shapes that poorly match reference images, have weak auto-encoders lacking surface detail, and image-conditioned texturing yields baked-in lighting and inconsistent results rather than PBR materials.
Approach
Adds render-based perceptual loss (normal maps) with ray-based empty-space regularization and coarse-to-fine training to a point-to-triplane auto-encoder; trains image-to-shape diffusion with geometric alignment (rotating point clouds to match views) and generative rendering augmentation (ControlNet + IC-Light); and uses reference-attention multi-view generation, a diffusion PBR decomposer, and a
Key results
- On GSO, MeshGen reaches F-Score 0.971 and CD 0.028, beating MeshFormer (0.963 / 0.031).
- On OmniObject3D, MeshGen reaches F-Score 0.918 and CD 0.040 versus MeshFormer's 0.914 / 0.043.
- In a 52-person user study, MeshGen won 92.31% on image alignment and 82.69% on overall quality against the next-best texturing method.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add render-based perceptual refinement to the auto-encoder (ablation) | MeshGen auto-encoder · Objaverse test set | Accuracy: 94.745 -> 96.987 | Helped |
| add render-based perceptual refinement to the auto-encoder (ablation) | MeshGen auto-encoder · Objaverse test set | VolumeIoU: 87.164 -> 91.045 | Helped |
| remove render-based perceptual loss (ablation) | MeshGen auto-encoder · 3D mesh reconstruction | geometric detail quality | Hurt |
| add geometric alignment augmentation (ablation) | MeshGen image-to-shape diffusion · Image-to-shape generation | image-shape alignment | Helped |
| remove geometric alignment augmentation (ablation) | MeshGen image-to-shape diffusion · Image-to-shape generation | image-shape alignment | Hurt |
| add generative rendering augmentation (ablation) | MeshGen image-to-shape diffusion · Image-to-shape generation | lighting understanding | Helped |
| remove generative rendering augmentation (ablation) | MeshGen image-to-shape diffusion · Image-to-shape generation | lighting understanding | Hurt |
| fine-tune reference-attention key and value projections on translated and rotated condition images (ablation) | MeshGen multi-view texture generator · Image-conditioned texture generation | reference-image consistency | Helped |
| fully fine-tune the texture generator instead of only reference-attention projections (ablation) | MeshGen multi-view texture generator · Image-conditioned texture generation | texture detail quality | Hurt |
Limitations
- Texture quality limitations
- Handling of transparent objects
- Comparison to MeshFormer relies on official demo since code is not open-sourced
Experimental setup
Datasets: Objaverse GObjaverse GSO OmniObject3D
Benchmarks: GSO OmniObject3D Objaverse test set
Metrics: F-Score Chamfer distance accuracy volume IoU user win rate
Baselines: InstantMesh TripoSR MeshFormer CraftsMan LN3Diff 3DTopia-XL Paint3D EASI-Tex TEXTure
Builds on: 3DShape2Vecset Rodin Stable Diffusion ControlNet IC-Light
Closest papers by meaning
- Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials (NeurIPS 2024 · similarity 0.91)
- ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction (NeurIPS 2025 · similarity 0.90)
- MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers (ICLR 2025 · similarity 0.89)
- TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting (CVPR 2025 · similarity 0.89)
- One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion (CVPR 2024 · similarity 0.89)
- PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers (NeurIPS 2025 · similarity 0.88)
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