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Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction
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Total-Decom decomposes neural implicit scene reconstructions into individual objects and background using SAM-distilled features on an extracted mesh plus a mesh-based region-growing step, requiring about one click per object.
Problem
Decomposed 3D scene reconstruction from multi-view posed images: separating a scene into object entities and background without dense human instance annotations, while keeping reconstruction quality and complete geometry.
Approach
Distill SAM encoder features into an implicit SDF-based neural field with foreground/background decomposition, extract a mesh with per-vertex SAM features, and grow object seeds from a single SAM-decoded click mask along mesh topology and feature similarity, bounded by mask boundaries.
Key results
- On Replica, scene reconstruction Chamfer-L1 3.53 vs 3.58 for ObjSDF++ and F-score 85.82 vs 85.69.
- Decomposed object reconstruction F-score 81.70 vs 79.49 for ObjSDF++ on Replica, using on average 1.41 clicks per object.
- Only method in the comparison table covering geometry, multi-grained, scene-level, single-view and interaction capabilities.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Total-Decom instead of ObjSDF++ | 3D scene reconstruction · Replica scene reconstruction | Chamfer-L1: 3.58 -> 3.53 | Helped |
| Use Total-Decom instead of ObjSDF++ | 3D scene reconstruction · Replica scene reconstruction | F-score: 85.69 -> 85.82 | Helped |
| Use Total-Decom instead of ObjSDF++ | 3D object decomposition · Replica decomposed reconstruction | Chamfer-L1: 3.84 ± 0.02 -> 3.58 ± 0.01 | Helped |
| Use Total-Decom instead of ObjSDF++ | 3D object decomposition · Replica decomposed reconstruction | F-score: 79.49 ± 0.08 -> 81.70 ± 0.08 | Helped |
| Add Manhattan regularization to the background reconstruction (ablation) | Total-Decom · Replica room 1 background reconstruction | background geometry regularity | Helped |
| Add floor reflection loss to the background reconstruction (ablation) | Total-Decom · Replica room 1 background reconstruction | background completeness | Helped |
| Distill SAM features instead of CLIP-LSeg features (ablation) | MonoSDF feature distillation · 3D object decomposition | object boundary preservation | Helped |
| Distill SAM features instead of DINO features (ablation) | MonoSDF feature distillation · 3D object decomposition | object boundary preservation | Helped |
Surprising findings
- Distilled SAM features in the feature field alone merge distant regions when grouped by feature similarity in 3D, so geometry and boundary constraints are necessary.
Limitations
- Decomposition on Replica is compared only against ObjSDF++ on the subset of objects ObjSDF++ can extract.
- Requires some human clicks (about 1.41 per object) rather than being fully automatic.
Experimental setup
Datasets: Replica ScanNet NICE-SLAM room self-captured billiard room
Benchmarks: Replica ScanNet
Metrics: Chamfer-L1 F-score
Baselines: ObjSDF++ ISRF DFF N3F SA3D
Builds on: MonoSDF ObjSDF++ VolSDF Segment Anything
Closest papers by meaning
- DM-NeRF: 3D Scene Geometry Decomposition and Manipulation from 2D Images (ICLR 2023 · similarity 0.88)
- Decompositional Neural Scene Reconstruction with Generative Diffusion Prior (CVPR 2025 · similarity 0.86)
- UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflections (NeurIPS 2024 · similarity 0.86)
- NTO3D: Neural Target Object 3D Reconstruction with Segment Anything (CVPR 2024 · similarity 0.86)
- Learning Partonomic 3D Reconstruction from Image Collections (CVPR 2025 · similarity 0.85)
- ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D Image (CVPR 2024 · similarity 0.85)
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