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GenZI: Zero-Shot 3D Human-Scene Interaction Generation
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Zero-shot text-driven synthesis of 3D humans interacting with 3D scenes by distilling 2D interaction priors from Stable Diffusion inpainting into a robust multi-view SMPL-X fitting, with no 3D interaction training data.
Problem
Synthesizing plausible 3D human-scene interactions from text normally requires supervised training on scarce captured 3D human-scene interaction datasets, which limits generalization to diverse scenes and actions.
Approach
Use a latent diffusion inpainting VLM to imagine humans in multiple rendered scene views, with a cross-attention-based dynamic mask instead of manual masks; lift the 2D poses to 3D SMPL-X via robust view-weighted optimization with scene and body priors, and iteratively refine using rendered silhouettes as masks.
Key results
- In the binary perceptual study, participants preferred GenZI over all baselines more than 87% of the time.
- GenZI achieved the best CLIP semantic consistency score of 0.2710, versus 0.2598 for Hassan et al.
- Unary realism rating for GenZI averaged 3.6 out of 5, while all baselines scored below 2.0.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use dynamic masking instead of random fixed masking (ablation) | GenZI · Sketchfab dataset | CLIP: 0.2639 -> 0.2710 | Helped |
| Adaptively select consistent views instead of fixing view weights to w = 1 (ablation) | GenZI · Sketchfab dataset | CLIP: 0.2694 -> 0.2710 | Helped |
| Iteratively refine the 2D inpainting and 3D lifting (ablation) | GenZI · Sketchfab dataset | CLIP: 0.2664 -> 0.2710 | Helped |
Surprising findings
- Single-view baselines achieve higher diversity entropy and cluster size but lower semantic plausibility, suggesting diversity metrics do not reflect perceptual quality.
Limitations
- Limited by the inpainting capability of latent diffusion models to imagine plausible 2D human-scene compositions.
- Diffusion models are slow at inference due to iterative sampling.
- Evaluated on only 8 Sketchfab scenes and 38 actions.
Experimental setup
Datasets: Sketchfab 3D scenes (8 scenes, 38 actions)
Benchmarks: Sketchfab dataset (8 scenes, 38 actions)
Metrics: CLIP score entropy cluster size non-collision contact user study binary preference user study unary realism rating
Baselines: COINS Hassan et al. (PROX-based 3D human estimation) Ours-Single View
Builds on: Stable Diffusion Inpainting SMPLify-X VPoser AlphaPose COINS
Closest papers by meaning
- InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing (CVPR 2025 · similarity 0.90)
- CG-HOI: Contact-Guided 3D Human-Object Interaction Generation (CVPR 2024 · similarity 0.88)
- InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction (NeurIPS 2024 · similarity 0.87)
- HSI-GPT: A General-Purpose Large Scene-Motion-Language Model for Human Scene Interaction (CVPR 2025 · similarity 0.87)
- InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation (CVPR 2025 · similarity 0.87)
- SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D Scenes (CVPR 2024 · similarity 0.87)
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