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Physics-guided Shape-from-Template: Monocular Video Perception through Neural Surrogate Models
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Proposes a Shape-from-Template method for cloth that uses a pre-trained physics-based neural surrogate cloth simulator, nvdiffrast differentiable rendering and gradient-based optimization to recover shape and stiffness parameters from monocular video, running 400-500x faster than φ-SfT.
Problem
Monocular shape-from-template reconstruction of cloth is either unphysical/noisy or slow to optimize when using physics simulation as regularization.
Approach
Replace the classical cloth simulator in a differentiable physics-based SfT pipeline with a self-supervised neural surrogate (U-Net over a 32x32 vertex grid trained with a physics energy loss), enabling fast backpropagation-through-time optimization of shape, stiffness, external forces and uv-map.
Key results
- Runtime reduced from about 17:45-24:12 h per scene (phi-SfT) to 2.5-3 min per scene, a speedup of roughly 380-585x.
- Chamfer distance comparable to phi-SfT: ours better on R5 and R7 (11.7 vs 14.4, 6.9 vs 9.1), phi-SfT better on 4 of 6 scenes.
- Ablations show removing the uv-map optimization or turbulent external forces causes large quality drops (e.g., R3 13.3 and 21.0 vs 12.5 full).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add silhouette loss (ablation) | Ours · ϕ-SfT R3 | symmetric Chamfer distance ×104: 13.8 -> 12.5 | Helped |
| Add regularization for external forces (ablation) | Ours · ϕ-SfT R4 | symmetric Chamfer distance ×104: 14.8 -> 14.5 | No clear effect |
| Add turbulent external forces (ablation) | Ours · ϕ-SfT R3 | symmetric Chamfer distance ×104: 21.0 -> 12.5 | Helped |
| Add uv-map optimization (ablation) | Ours · ϕ-SfT R4 | symmetric Chamfer distance ×104: 24.1 -> 14.5 | Helped |
| Use successive optimization rather than optimizing all frames from the beginning (ablation) | Ours · ϕ-SfT R4 | symmetric Chamfer distance ×104: 19.0 -> 14.5 | Helped |
Surprising findings
- Removing the regularization term on external forces barely changes reconstruction quality within the given iterations.
- Overfitting after about 400 epochs worsens Chamfer distance, although the optimization remains stable.
Limitations
- Cannot capture fine wrinkles or high-curvature details at 32x32 grid resolution.
- uv-map optimization can cause texture distortions and smearing of straight lines or patterns.
- Quantitative accuracy is comparable to, not better than, phi-SfT on most scenes.
Experimental setup
Datasets: phi-SfT dataset
Benchmarks: phi-SfT dataset (scenes R3, R4, R5, R7, R8, R9)
Metrics: symmetric Chamfer distance optimization runtime (minutes) speedup factor
Baselines: phi-SfT
Builds on: phi-SfT nvdiffrast Shape-from-Template Neural Cloth Simulation (self-supervised physics loss)
Closest papers by meaning
- Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields (CVPR 2025 · similarity 0.87)
- Vid2Sim: Generalizable, Video-based Reconstruction of Appearance, Geometry and Physics for Mesh-free Simulation (CVPR 2025 · similarity 0.87)
- MonoPhysics: Estimating Geometry, Appearance, and Physical Parameters from Monocular Videos (NeurIPS 2026 · similarity 0.86)
- MorpheuS: Neural Dynamic 360deg Surface Reconstruction from Monocular RGB-D Video (CVPR 2024 · similarity 0.86)
- NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory (NeurIPS 2024 · similarity 0.86)
- MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction (CVPR 2025 · similarity 0.86)
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