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PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF

CVPR 2024 · 3D vision › NeRF and radiance fields · approach: Few-shot neural rendering architectures · 31 citations (OpenAlex)

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Integrates meshless quadratic generalized moving least squares (Q-GMLS) hyperelastic simulation with instant-NGP NeRF to produce interactive, physics-based novel-view elastodynamic animations.

Problem

Synthesizing nonlinear, time-coherent, physically grounded elastodynamic motion of NeRF scenes is under-explored because physical simulation normally needs explicit meshes or voxel proxies and is expensive.

Approach

Discretize hyperelasticity meshlessly by placing Q-GMLS kernels over Poisson-disk particles adaptively sampled by NeRF density gradient, integrate energy at integrator points, and use quadratic displacement warping to retrieve rest-pose colors for rendering.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use Neo-Hookean energy instead of ARAP energyPIE-NeRF · Chocolate jelly compressionvolume preservation: nearly 40%Helped
use PIE-NeRF instead of PAC-NeRFNeRF-based elastodynamics · Large-deformation renderingspeed: two ordersHelped
use quadratic warping instead of linear warping (ablation)PIE-NeRF · NeRF rendering under large deformationsvisual qualityHelped
use quadratic warping instead of linear warping (ablation)PIE-NeRF · Runtimetime costHurt

Limitations

Experimental setup

Datasets: NeRF synthetic scenes BlenderNeRF synthetic codimensional scenes

Benchmarks: FEM ground-truth comparison on synthetic scenes PAC-NeRF comparison

Metrics: visual similarity to FEM ground truth run time breakdown (ms) volume preservation percentage

Baselines: PAC-NeRF ARAP-based NeRF editing linear warping FEM ground truth

Builds on: NeRF instant-NGP Q-GMLS PAC-NeRF Neo-Hookean

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