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Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulation

CVPR 2025 · 3D vision › 3D generation · approach: Learning physics from video · 5 citations (OpenAlex)

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Proposes PhysFlow, which uses GPT-4 to infer material types and initial parameters for 3D Gaussian splats, then refines parameters via optical-flow loss through video diffusion and differentiable MLS-MPM for 4D physical simulation.

Problem

Simulating dynamic scenes requires capturing diverse material properties and object interactions, but prior methods are limited to few material types (mostly elastic), need manual parameter initialization, or require multi-view inputs; render and SDS losses are unstable or memory-heavy for large mot

Approach

Combine GPT-4 physics reasoning for material type/parameter initialization with 3D Gaussian splat reconstruction, and optimize material parameters with an optical-flow loss computed on video-diffusion-generated videos through a differentiable MLS-MPM, instead of render or SDS losses.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use optical flow loss instead of render loss (ablation)PhysFlow · Synthetic dataset (average)EPE: 1.33 -> 0.51Helped
use optical flow loss instead of SDS loss (ablation)PhysFlow · Synthetic dataset (average)EPE: 1.90 -> 0.51Helped
initialize material properties with GPT and optimize them (ablation)PhysFlow · Real-world datasetECMS: 3.91 -> 3.08Helped
optimize material parameters after GPT initialization (ablation)PhysFlow · Real-world datasetECMS: 3.23 -> 3.08Helped
use optical flow guidance instead of render loss (ablation)PhysFlow · Real-world datasetECMS: 3.21 -> 3.08Helped

Surprising findings

Limitations

Experimental setup

Datasets: PAC-NeRF synthetic dataset PhysDreamer real-world scenes Instant-NGP Fox NeRFStudio Plane Mip-NeRF 360 Kitchen self-collected Jam and Sandcastle

Benchmarks: PAC-NeRF synthetic dataset real-world scenes from PhysDreamer and others

Metrics: relative error (RE) end-point error (EPE) human Likert ratings for physical-realism and photo-realism Energy-Constrained Motion Score (ECMS)

Baselines: PAC-NeRF GIC PhysGaussian PhysDreamer Physics3D Lrender SDS loss

Builds on: PhysGaussian PhysDreamer PAC-NeRF GIC Physics3D PhysGen Grid4D

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