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PAPR in Motion: Seamless Point-level 3D Scene Interpolation
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Proposes point-level 3D scene interpolation between two observed scene states and PAPR in Motion, which fine-tunes a PAPR point-based renderer from start to end state with rigidity and local-averaging regularizers to produce smooth interpolations.
Problem
Synthesizing smooth, physically plausible point-level interpolations and novel views of a 3D scene observed only at two distinct states (multi-view images), without any intermediate supervision, where geometry may change substantially and non-rigidly.
Approach
Treat the start-state PAPR model as a geometry-agnostic scene template, fine-tune only point coordinates to fit the end state, and use the optimization trajectory as Lagrangian interpolation; add a local distance preservation loss and periodic local displacement averaging to keep motion cohesive, and interpolate appearance parameters by travelled-distance progress.
Key results
- PAPR in Motion achieves avg SI-FID 120.30 on synthetic scenes vs 194.64 for Dynamic Gaussian (lower is better).
- On real-world scenes, avg SI-CD 9.05 vs 37.13 for Dynamic Gaussian (x10^-3 scale).
- Ablation shows removing local displacement averaging causes part-geometry deformations and removing the rigidity loss causes excessive point drift.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use PAPR in Motion instead of Dynamic Gaussian | point-level 3D scene interpolation · Synthetic scenes (Avg) | SI-FID: 194.64 -> 120.30 | Helped |
| Use PAPR in Motion instead of Dynamic Gaussian | point-level 3D scene interpolation · Real-world scenes (Avg) | SI-FID: 280.24 -> 199.74 | Helped |
| Use PAPR in Motion instead of Dynamic Gaussian | point-level 3D scene interpolation · Synthetic scenes (Avg) | SI-CD: 9.68 -> 3.94 | Helped |
| Use PAPR in Motion instead of Dynamic Gaussian | point-level 3D scene interpolation · Real-world scenes (Avg) | SI-CD: 37.13 -> 9.05 | Helped |
| Use PAPR in Motion instead of Dynamic Gaussian | point-level 3D scene interpolation · Synthetic scenes (Avg) | SI-EMD: 31.49 -> 12.62 | Helped |
| Use PAPR in Motion instead of Dynamic Gaussian | point-level 3D scene interpolation · Real-world scenes (Avg) | SI-EMD: 95.31 -> 53.02 | Helped |
| Add local displacement averaging step (LDAS) (ablation) | PAPR in Motion · Giraffe | interpolation geometry quality | Helped |
| Add local distance preserving loss (Lrigid) (ablation) | PAPR in Motion · Giraffe | interpolation geometry quality | Helped |
Limitations
- Cannot render regions visible only in the end state (e.g., newly entering objects) since the model is pretrained on the start state.
- No prior semantic knowledge, so generated motion may not replicate real-world motion.
- Evaluation relies on ground truth derived from static reconstructions at start/end states, and only one baseline is compared.
Experimental setup
Datasets: NeRF Synthetic Objaverse manually captured real-world scenes
Benchmarks: Scene Interpolation metric on synthetic and real-world scenes
Metrics: SI-FID SI-CD SI-EMD
Baselines: Dynamic Gaussian
Builds on: PAPR 3D Gaussian Splatting Dynamic Gaussian LPIPS
Closest papers by meaning
- RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Single-View Video (NeurIPS 2026 · similarity 0.86)
- Coherent 3D Scene Diffusion From a Single RGB Image (NeurIPS 2024 · similarity 0.86)
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction (CVPR 2024 · similarity 0.86)
- InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model (NeurIPS 2025 · similarity 0.86)
- NAMVIS: Next-Scale Autoregressive Multi-View Image Synthesis (NeurIPS 2026 · similarity 0.85)
- H3D-DGS: Exploring Heterogeneous 3D Motion Representation for Deformable 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.85)
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