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Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects

CVPR 2025 · 3D vision › Face and shape · approach: 3D shape generative modeling · 14 citations (OpenAlex)

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Instant3dit fine-tunes SDXL-inpainting into a multiview inpainting diffusion model, trained with 3D-consistent masks, to edit meshes, NeRFs and Gaussian Splats in about 3 seconds without SDS optimization.

Problem

3D generative editing with SDS-style optimization is slow (hours) and produces fuzzy, inconsistent results; localized 3D inpainting needs fast, consistent multiview edits.

Approach

Cast 3D editing as multiview image inpainting on a 2x2 grid of renders (color plus binary mask), fine-tune an inpainting diffusion model on 3D-consistent masks of three edit types, and map the result back to any 3D representation via off-the-shelf large reconstruction models.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Fine-tune SDXL-inpainting for multiview-consistent inpaintingSDXL-inpainting · Multiview text-to-image inpainting benchmarkClipL: 28.78 -> 29.01Helped
Fine-tune SDXL-inpainting for multiview-consistent inpaintingSDXL-inpainting · Multiview text-to-image inpainting benchmarkLPIPS: 0.044 -> 0.045Hurt
Use SDXL-inpainting rather than Instant3D as the fine-tuning backbone (ablation)Instant3dit · Multiview text-to-image inpainting benchmarkClipG: 42.50 -> 43.48Helped
Use SDXL-inpainting rather than Instant3D as the fine-tuning backbone (ablation)Instant3dit · Multiview text-to-image inpainting benchmarkSSIM: 0.894 -> 0.894No clear effect
Use SDXL-inpainting rather than Instant3D as the fine-tuning backbone (ablation)Instant3dit · Multiview text-to-image inpainting benchmarkFID: 121.1 -> 118.4Helped
Train with all three 3D mask types rather than random 2D masks (ablation)Instant3dit · User-generated masksClipG: 24.22 -> 26.5Helped
Train with all three 3D mask types rather than random 2D masks (ablation)Instant3dit · All mask typesFID: 131.1 -> 118.4Helped
Train with only Type I coarse masks rather than all three 3D mask types (ablation)Instant3dit · Type I masksFID: 130.0 -> 131.2Hurt
Train with only Type II mesh-sculpting masks rather than all three 3D mask types (ablation)Instant3dit · Type II masksFID: 124.9 -> 128.6Hurt
Train with only Type III surface-editing masks rather than all three 3D mask types (ablation)Instant3dit · Type III masksFID: 100.0 -> 101.7Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Objaverse curated 5K object list from Instant3D

Benchmarks: 500 held-out synthetic multiview inpainting benchmark 15 user-generated masks

Metrics: ClipL ClipG SSIM LPIPS DreamSim FID user preference

Baselines: SDXL SDXL-inpainting Instant3D NeRFiller Vox-E MVEdit Progressive3D

Builds on: Instant3D SDXL-inpainting NeRFiller Score Distillation Sampling ROAR

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