Research map / 3D vision / Face and shape
Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects
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Instant3dit fine-tunes SDXL-inpainting into a multiview inpainting diffusion model, trained with 3D-consistent masks, to edit meshes, NeRFs and Gaussian Splats in about 3 seconds without SDS optimization.
Problem
3D generative editing with SDS-style optimization is slow (hours) and produces fuzzy, inconsistent results; localized 3D inpainting needs fast, consistent multiview edits.
Approach
Cast 3D editing as multiview image inpainting on a 2x2 grid of renders (color plus binary mask), fine-tune an inpainting diffusion model on 3D-consistent masks of three edit types, and map the result back to any 3D representation via off-the-shelf large reconstruction models.
Key results
- Ours (SDXL-inpainting) reaches ClipG 43.48 and FID 118.4, the best prompt adherence and FID among the compared methods in Table 1.
- In an informal user study, users preferred the method over NeRFiller in 180 of 208 pairs (86%).
- Editing takes about 3 seconds per multiview generation on an A100, versus roughly 294 to 11490 seconds for prior NeRF editing methods.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Fine-tune SDXL-inpainting for multiview-consistent inpainting | SDXL-inpainting · Multiview text-to-image inpainting benchmark | ClipL: 28.78 -> 29.01 | Helped |
| Fine-tune SDXL-inpainting for multiview-consistent inpainting | SDXL-inpainting · Multiview text-to-image inpainting benchmark | LPIPS: 0.044 -> 0.045 | Hurt |
| Use SDXL-inpainting rather than Instant3D as the fine-tuning backbone (ablation) | Instant3dit · Multiview text-to-image inpainting benchmark | ClipG: 42.50 -> 43.48 | Helped |
| Use SDXL-inpainting rather than Instant3D as the fine-tuning backbone (ablation) | Instant3dit · Multiview text-to-image inpainting benchmark | SSIM: 0.894 -> 0.894 | No clear effect |
| Use SDXL-inpainting rather than Instant3D as the fine-tuning backbone (ablation) | Instant3dit · Multiview text-to-image inpainting benchmark | FID: 121.1 -> 118.4 | Helped |
| Train with all three 3D mask types rather than random 2D masks (ablation) | Instant3dit · User-generated masks | ClipG: 24.22 -> 26.5 | Helped |
| Train with all three 3D mask types rather than random 2D masks (ablation) | Instant3dit · All mask types | FID: 131.1 -> 118.4 | Helped |
| Train with only Type I coarse masks rather than all three 3D mask types (ablation) | Instant3dit · Type I masks | FID: 130.0 -> 131.2 | Hurt |
| Train with only Type II mesh-sculpting masks rather than all three 3D mask types (ablation) | Instant3dit · Type II masks | FID: 124.9 -> 128.6 | Hurt |
| Train with only Type III surface-editing masks rather than all three 3D mask types (ablation) | Instant3dit · Type III masks | FID: 100.0 -> 101.7 | Hurt |
Surprising findings
- Fine-tuning from an inpainting model (SDXL-inpainting) worked better than fine-tuning from a multiview model (Instant3D) on visual quality and prompt adherence, although Instant3D had the best multiview consistency.
Limitations
- Thin masks are often ignored by the inpainting model.
- Training renders have white backgrounds, so the model sometimes generates white backgrounds instead of following the prompt.
- Input resolution limited to 1024 by SDXL; 2x2 grid of 512 images used.
Experimental setup
Datasets: Objaverse curated 5K object list from Instant3D
Benchmarks: 500 held-out synthetic multiview inpainting benchmark 15 user-generated masks
Metrics: ClipL ClipG SSIM LPIPS DreamSim FID user preference
Baselines: SDXL SDXL-inpainting Instant3D NeRFiller Vox-E MVEdit Progressive3D
Builds on: Instant3D SDXL-inpainting NeRFiller Score Distillation Sampling ROAR
Closest papers by meaning
- InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model (NeurIPS 2025 · similarity 0.89)
- NeRFiller: Completing Scenes via Generative 3D Inpainting (CVPR 2024 · similarity 0.89)
- PrEditor3D: Fast and Precise 3D Shape Editing (CVPR 2025 · similarity 0.89)
- IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement (CVPR 2025 · similarity 0.89)
- MVInpainter: Learning Multi-View Consistent Inpainting to Bridge 2D and 3D Editing (NeurIPS 2024 · similarity 0.88)
- EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting (CVPR 2025 · similarity 0.87)
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