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Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single Image

CVPR 2024 · 3D vision › Face and shape · approach: Generative textures for 3D humans · 14 citations (OpenAlex)

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Holo-Relighting performs controllable volumetric portrait relighting from a single image by relighting EG3D tri-plane features (from GAN inversion) conditioned on environment map and head pose, trained on light-stage OLAT data.

Problem

Simultaneous novel-view synthesis and novel-lighting control for a single in-the-wild portrait image, including head-pose-dependent lighting effects such as cast shadows and specular highlights, without explicit physical reflectance/lighting models.

Approach

Invert a pretrained EG3D to obtain 3D-aware GAN features from a delit albedo image, then use a coarse-to-fine relighting network conditioned on environment map and head pose to predict a shading tri-plane added to the albedo tri-plane; training uses multi-view inversion regularization and a quotient-image-style shading transfer to create pseudo ground truth.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use Holo-Relighting instead of FaceLitFree-view portrait relighting · Free-view relighting test setLPIPS: 0.1542 -> 0.0917Helped
use Holo-Relighting instead of Total Relighting (TR)2D portrait relighting · 2D relighting OLAT test setLPIPS: 0.1997 -> 0.0981Helped
add multi-view inversion rather than relying on single-view inversion (ablation)Holo-Relighting training data creation · Ablation test setLPIPS: 0.1443 -> 0.0997Helped
add shading transfer (ablation)Holo-Relighting training data creation · Ablation test setLPIPS: 0.1382 -> 0.0997Helped

Limitations

Experimental setup

Datasets: light stage OLAT captures (69 subjects, 931 sequences) PolyHaven environment maps (671)

Benchmarks: OLAT test set (235 images for free-view; 940 images for 2D relighting) in-the-wild portraits

Metrics: LPIPS NIQE Deg (LightCNN identity similarity) PSNR SSIM

Baselines: NeRFFaceLighting FaceLit Total Relighting

Builds on: EG3D Total Relighting NeRFFaceLighting FaceLit ControlNet

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