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Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single Image
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Holo-Relighting performs controllable volumetric portrait relighting from a single image by relighting EG3D tri-plane features (from GAN inversion) conditioned on environment map and head pose, trained on light-stage OLAT data.
Problem
Simultaneous novel-view synthesis and novel-lighting control for a single in-the-wild portrait image, including head-pose-dependent lighting effects such as cast shadows and specular highlights, without explicit physical reflectance/lighting models.
Approach
Invert a pretrained EG3D to obtain 3D-aware GAN features from a delit albedo image, then use a coarse-to-fine relighting network conditioned on environment map and head pose to predict a shading tri-plane added to the albedo tri-plane; training uses multi-view inversion regularization and a quotient-image-style shading transfer to create pseudo ground truth.
Key results
- Free-view relighting on OLAT test set: LPIPS 0.0917, PSNR 27.35, SSIM 0.8511, outperforming FaceLit (PSNR 20.86) and NeRFFaceLighting (PSNR 19.40).
- 2D relighting vs Total Relighting: LPIPS 0.0981 vs 0.1997 and PSNR 26.17 vs 19.58.
- Ablation: multi-view inversion and shading transfer together reduce LPIPS from 0.1443 (single-view) to 0.0997 and raise PSNR from 23.57 to 25.89.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use Holo-Relighting instead of FaceLit | Free-view portrait relighting · Free-view relighting test set | LPIPS: 0.1542 -> 0.0917 | Helped |
| use Holo-Relighting instead of Total Relighting (TR) | 2D portrait relighting · 2D relighting OLAT test set | LPIPS: 0.1997 -> 0.0981 | Helped |
| add multi-view inversion rather than relying on single-view inversion (ablation) | Holo-Relighting training data creation · Ablation test set | LPIPS: 0.1443 -> 0.0997 | Helped |
| add shading transfer (ablation) | Holo-Relighting training data creation · Ablation test set | LPIPS: 0.1382 -> 0.0997 | Helped |
Limitations
- Relies on GAN inversion quality; imperfect inversion causes high-frequency misalignment (addressed only partially by shading transfer)
- Limitations discussed only in supplemental file, not in main text
Experimental setup
Datasets: light stage OLAT captures (69 subjects, 931 sequences) PolyHaven environment maps (671)
Benchmarks: OLAT test set (235 images for free-view; 940 images for 2D relighting) in-the-wild portraits
Metrics: LPIPS NIQE Deg (LightCNN identity similarity) PSNR SSIM
Baselines: NeRFFaceLighting FaceLit Total Relighting
Builds on: EG3D Total Relighting NeRFFaceLighting FaceLit ControlNet
Closest papers by meaning
- SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Faces (CVPR 2025 · similarity 0.86)
- ROGR: Relightable 3D Objects using Generative Relighting (NeurIPS 2025 · similarity 0.86)
- SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relighting (CVPR 2024 · similarity 0.86)
- IllumiNeRF: 3D Relighting Without Inverse Rendering (NeurIPS 2024 · similarity 0.85)
- Real-time 3D-aware Portrait Video Relighting (CVPR 2024 · similarity 0.85)
- MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting (NeurIPS 2025 · similarity 0.85)
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