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Gaussian Shell Maps for Efficient 3D Human Generation

CVPR 2024 · 3D vision › Face and shape · approach: Generative textures for 3D humans · 38 citations (OpenAlex)

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Introduces Gaussian Shell Maps, a 3D GAN that generates articulable human bodies by sampling 3D Gaussians on SMPL-derived shells whose attributes come from CNN-generated texture maps, trained only on single-view images.

Problem

3D GAN generators for articulable digital humans rely on slow volume rendering or rasterized meshes with limited expressivity, and 2D upsamplers cause multi-view inconsistency; combining CNN generators with 3D Gaussian primitives in a generative setting was unexplored.

Approach

Anchor 3D Gaussians at fixed barycentric locations on multiple inflated/deflated SMPL shells and predict their color, opacity, scale and rotation from StyleGAN2-generated texture maps, so Gaussians are rendered by splatting and deformed with the SMPL skeleton; part-specific (face, hands, feet) and mask discriminators supervise training.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
increase the shell count from 1 to 2 (ablation)Gaussian Shell Maps · SHHQ, 128² resolutionFID: 40.3 -> 25.31Helped
increase the shell count from 2 to 8 (ablation)Gaussian Shell Maps · SHHQ, 128² resolutionFID: 25.31 -> 18.70Helped
increase the shell count from 8 to 10 (ablation)Gaussian Shell Maps · SHHQ, 128² resolutionFID: 18.70 -> 21.57Hurt
increase the shell count from 8 to 15 (ablation)Gaussian Shell Maps · SHHQ, 128² resolutionFID: 18.70 -> 21.10Hurt
add mask and part discriminators (ablation)Gaussian Shell Maps · SHHQ, 128² resolutionFID: 20.63 -> 18.7Helped
sample Gaussians on shell meshes rather than in tetrahedra or uniformly inside a bounding box (ablation)Gaussian Shell Maps · SHHQvisual quality and convergence speedHelped
use Gaussian Shell Maps instead of AG3DDeepFashion · DeepFashionFID: 10.93 -> 15.78Hurt
use Gaussian Shell Maps instead of StylePeopleDeepFashion · DeepFashionPCK: 98.31 -> 99.48Helped
use Gaussian Shell Maps instead of EVA3DSHHQ · SHHQFID: 11.99 -> 13.30Hurt
use Gaussian Shell Maps instead of GNARFSHHQ · SHHQPCK: 98.96 -> 99.27Helped

Surprising findings

Limitations

Experimental setup

Datasets: DeepFashion SHHQ

Benchmarks: DeepFashion SHHQ

Metrics: FID PCK inference time ms/img

Baselines: EG3D StyleSDF ENARF GNARF StylePeople EVA3D GetAvatar AG3D

Builds on: 3D Gaussian Splatting StyleGAN2 EG3D GNARF Shell Maps

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