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GART: Gaussian Articulated Template Models

CVPR 2024 · 3D vision › Face and shape · approach: Full-body avatar reconstruction · 99 citations (OpenAlex)

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Introduces GART, an explicit mixture-of-3D-Gaussians representation rigged to a template model (SMPL/SMAL) with learnable forward skinning and latent bones, reconstructed from monocular videos.

Problem

Reconstructing and rendering non-rigid articulated subjects (humans, animals) with detailed appearance and geometry from monocular video, where implicit neural fields are slow to render and explicit representations have low quality.

Approach

Approximate the canonical radiance field with a Gaussian mixture initialized on a template mesh, deform it by learnable forward skinning plus unobserved latent bones with learnable skinning weights, and regularize with voxel-distilled skinning and KNN smoothness, rendered via 3D Gaussian splatting.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use GART instead of Instant-NVRMonocular human rendering with SMPL · ZJU-MoCapPSNR: 31.01 -> 32.22Helped
Reduce GART training time from ∼2.5min to ∼30sGART · ZJU-MoCapPSNR: 32.22 -> 31.76Hurt
Use GART instead of InstantAvatarMonocular human rendering with SMPL · People-Snapshot, male-3-casualPSNR: 29.65 -> 30.40Helped
Use a per-frame table instead of an MLP for latent bone transformations (ablation)GART · UBC-FashionPSNR: 25.65 -> 25.96Helped
Add learnable skinning (ablation)GART · UBC-FashionPSNR: 23.76 -> 25.65Helped
Add latent bones (ablation)GART · UBC-FashionPSNR: 25.00 -> 25.65Helped
Add latent bones (ablation)GART · UBC-FashionLPIPS: 82.03 -> 81.88Helped
Add voxel-distilled skinning weights (ablation)GART · In-the-wild video, side viewvisual artifactsHelped
Add KNN regularization (ablation)GART · In-the-wild video, back viewvisual artifactsHelped

Limitations

Experimental setup

Datasets: ZJU-MoCap People-Snapshot UBC-Fashion National Dog Show videos Adobe Stock Videos

Benchmarks: ZJU-MoCap People-Snapshot UBC-Fashion ITW-Dogs

Metrics: PSNR SSIM LPIPS FPS training time

Baselines: Instant-Avatar Instant-NVR HumanNeRF Neural Body Anim-NeRF NeuralBody/AS/NB/AN/NHP/PixelNeRF comparisons on ZJU-MoCap

Builds on: 3D Gaussian Splatting SMPL D-SMAL Fast-SNARF

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