Research map / 3D vision / Depth and stereo
Dispersed Structured Light for Hyperspectral 3D Imaging
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Adds a sub-millimeter diffraction grating film in front of a conventional RGB projector to disperse structured-light patterns, enabling compact low-cost hyperspectral 3D imaging with 18.8 nm FWHM spectral accuracy and about 1 mm depth error.
Problem
Hyperspectral 3D imaging (joint depth and spectrum per pixel) is either expensive and bulky (CASSI, tunable filters) or low in spectral and depth accuracy (affordable projector-based systems).
Approach
Placing a diffraction grating film in front of a projector disperses structured-light patterns by wavelength; a dispersive projection image formation model using zero- and first-order diffraction, with binary-code depth decoding and per-pixel spectral reconstruction from scanline patterns, yields accurate hyperspectral 3D with a cheap, compact setup.
Key results
- DSL achieves 18.8 nm average FWHM spectral accuracy versus 83 nm for Li et al. on nine 10 nm bandpass filters.
- Average depth error of about 1 mm (relative) and 1.35 mm (absolute on linear stage).
- Reconstruction spans 46 channels from 430 to 660 nm at 5 nm intervals with a prototype costing around 10 USD for the grating.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use DSL instead of Li et al. [21] | Practical hyperspectral 3D imaging · Visible spectrum | spectral FWHM: 83 nm -> 18.8 nm | Helped |
| add first-order diffraction to the reconstruction (ablation) | DSL · Nine 10 nm bandpass filters | spectral FWHM: 50 nm -> 18.8 nm | Helped |
Surprising findings
- Conventional binary-code decoding remains valid despite first-order diffracted light, since zero-order light always dominates the threshold in this setup.
Limitations
- Capture takes around 10 minutes, restricting to static scenes.
- Low intensity of first-order diffraction limits working depth to under one meter.
- Only visible spectrum demonstrated.
Experimental setup
Datasets: simulated binary-code samples with random hyperspectral reflectance (106 samples) real captures of Spectralon calibration targets
Benchmarks: real-world captures with spectroradiometer ground truth ColorChecker and metameric leaves linear translation stage depth ground truth
Metrics: FWHM average depth error (mm) spectral accuracy
Baselines: Li et al. (projector-camera hyperspectral 3D) DSL without first-order diffraction conventional structured light decoding
Builds on: structured light binary coding CASSI Li et al. hyperspectral projector-camera method
Closest papers by meaning
- Dense Dispersed Structured Light for Hyperspectral 3D Imaging of Dynamic Scenes (CVPR 2025 · similarity 0.95)
- HyperGS: Hyperspectral 3D Gaussian Splatting (CVPR 2025 · similarity 0.83)
- TurboSL: Dense Accurate and Fast 3D by Neural Inverse Structured Light (CVPR 2024 · similarity 0.83)
- Active Hyperspectral Imaging Using an Event Camera (CVPR 2025 · similarity 0.83)
- Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis (NeurIPS 2024 · similarity 0.82)
- 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes (CVPR 2025 · similarity 0.82)
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