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Dispersed Structured Light for Hyperspectral 3D Imaging

CVPR 2024 · 3D vision › Depth and stereo · approach: Snapshot hyperspectral imaging · 14 citations (OpenAlex)

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Adds a sub-millimeter diffraction grating film in front of a conventional RGB projector to disperse structured-light patterns, enabling compact low-cost hyperspectral 3D imaging with 18.8 nm FWHM spectral accuracy and about 1 mm depth error.

Problem

Hyperspectral 3D imaging (joint depth and spectrum per pixel) is either expensive and bulky (CASSI, tunable filters) or low in spectral and depth accuracy (affordable projector-based systems).

Approach

Placing a diffraction grating film in front of a projector disperses structured-light patterns by wavelength; a dispersive projection image formation model using zero- and first-order diffraction, with binary-code depth decoding and per-pixel spectral reconstruction from scanline patterns, yields accurate hyperspectral 3D with a cheap, compact setup.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use DSL instead of Li et al. [21]Practical hyperspectral 3D imaging · Visible spectrumspectral FWHM: 83 nm -> 18.8 nmHelped
add first-order diffraction to the reconstruction (ablation)DSL · Nine 10 nm bandpass filtersspectral FWHM: 50 nm -> 18.8 nmHelped

Surprising findings

Limitations

Experimental setup

Datasets: simulated binary-code samples with random hyperspectral reflectance (106 samples) real captures of Spectralon calibration targets

Benchmarks: real-world captures with spectroradiometer ground truth ColorChecker and metameric leaves linear translation stage depth ground truth

Metrics: FWHM average depth error (mm) spectral accuracy

Baselines: Li et al. (projector-camera hyperspectral 3D) DSL without first-order diffraction conventional structured light decoding

Builds on: structured light binary coding CASSI Li et al. hyperspectral projector-camera method

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