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TurboSL: Dense Accurate and Fast 3D by Neural Inverse Structured Light
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Turns three- or four-pattern grayscale structured light into dense, sub-pixel accurate 3D by fitting a neural SDF with bidirectional volume rendering inverse-SL model, plus a no-reference error proxy.
Problem
Few-pattern structured-light decoding (three or four grayscale patterns with one camera) is noisy and yields outliers and poor sub-pixel disparity, limiting fast accurate 3D capture.
Approach
Formulates structured-light decoding as neural inverse rendering over the full image formation model (direct, ambient, indirect, projector blur) using a hybrid SDF-to-density volume rendering representation, jointly recovering disparity, normals, reflectance and residuals; uncertainty is estimated by comparing front-to-back and back-to-front scanned reconstructions.
Key results
- Three-pattern TurboSL reconstructs megapixel disparity with sub-pixel accuracy from images captured at up to 60 fps on a grayscale camera.
- No-reference proxy (front-to-back minus back-to-front disparity) correlates with ground-truth disparity error with coefficient 0.964-0.976 on a wedge test surface.
- Training for n=3 images takes 12 minutes and 10GB VRAM on one RTX6000 GPU.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add projector loss to the camera-loss-only setup (ablation) | TurboSL · Statue reconstruction, three a la carte patterns | reconstruction fidelity | Helped |
| add the cosine factor to the camera-loss-only setup (ablation) | TurboSL · Statue reconstruction, three a la carte patterns | reconstruction fidelity | Helped |
| add a learnable projector blur kernel (ablation) | TurboSL · Statue reconstruction, three a la carte patterns | image reconstruction error | Helped |
| increase the number of patterns from four to five (ablation) | TurboSL · Plush toy reconstruction | geometry accuracy | Helped |
| increase the number of patterns from five to six (ablation) | TurboSL · Plush toy reconstruction | geometry accuracy | Helped |
| use bidirectional rendering to compare front-to-back and back-to-front reconstructions (ablation) | TurboSL · Fabric animal reconstruction | identification of high-error regions | Helped |
| use three patterns rather than four (ablation) | TurboSL · Few-pattern structured-light reconstruction | geometry accuracy | Hurt |
Surprising findings
- Pixelwise ZNCC decoding with few patterns yields very poor meshes, while the same patterns decoded globally by TurboSL are far more accurate.
- 2D MLP representations fail to recover accurate geometry for inverse SL, and volumetric density fields give inaccurate surfaces despite reproducing inputs.
Limitations
- Assumes no semi-transparent surfaces and single-viewpoint, in-focus scene within depth of field.
- No-reference error proxy overestimates ground-truth error in some regions and relies on a conservative threshold.
- Indirect light integral is not modeled; residual term absorbs indirect and ambient contributions.
Experimental setup
Datasets: self-captured structured light images of real scenes (statue, plush toy, book, fruit bowl)
Metrics: disparity error (pixels) mean intensity error normal reconstruction quality
Baselines: ZNCC pixelwise decoder a la carte patterns MPS patterns Hamiltonian patterns 2D MLP decoder density field volumetric decoder
Builds on: NerfAcc NeuS ZNCC decoding a la carte structured light patterns volume rendering
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