Research map / 3D vision / Face and shape
BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Image
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Proposes BiTT, a per-scene, end-to-end trainable method that reconstructs relightable, pose-free UV textures of two interacting hands from a single RGB image using left/right texture symmetry and the HTML texture parametric model.
Problem
Reconstructing personalized, relightable hand textures (including invisible sides) of two interacting hands from only a single RGB image, where prior methods need multi-view images or videos and handle only single hands.
Approach
A bi-directional texture reconstructor exploits left/right hand texture symmetry (cross-hand skip features) and a PCA-based hand texture parametric model (HTML) supplies a coarse full texture for occluded pixels, followed by Phong-rendered fine-stage refinement with albedo-consistency and symmetry losses.
Key results
- On InterHand2.6M with GT mesh, BiTT reaches PSNR 30.41 and LPIPS 0.1019 on appearance reconstruction, versus HARP's 28.11 and 0.0696 (LPIPS favors HARP).
- On novel views with GT mesh, BiTT achieves PSNR 27.79 vs HARP 25.97 and S2Hand 25.73.
- Without GT mesh on InterHand2.6M, BiTT gets PSNR 28.40 vs HARP 25.17 on appearance reconstruction.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use BiTT instead of HARP | hand texture reconstruction · InterHand2.6M, appearance reconstruction (GT mesh) | PSNR: 28.11 -> 30.41 | Helped |
| use BiTT instead of HARP | hand texture reconstruction · InterHand2.6M, novel poses (GT mesh) | PSNR: 25.79 -> 26.54 | Helped |
| use BiTT instead of HARP | hand texture reconstruction · InterHand2.6M, different views (GT mesh) | PSNR: 25.97 -> 27.79 | Helped |
| use BiTT instead of S2Hand | hand texture reconstruction · InterHand2.6M, appearance reconstruction (no GT mesh) | PSNR: 25.72 -> 28.40 | Helped |
| use BiTT instead of HARP | hand texture reconstruction · InterHand2.6M, novel poses (no GT mesh) | PSNR: 24.32 -> 25.12 | Helped |
| use BiTT instead of HARP | hand texture reconstruction · InterHand2.6M, different views (no GT mesh) | PSNR: 24.49 -> 26.34 | Helped |
| use BiTT instead of S2Hand | hand texture reconstruction · RGB2Hands, appearance reconstruction | PSNR: 25.72 -> 26.02 | Helped |
| use BiTT instead of S2Hand | hand texture reconstruction · RGB2Hands, novel poses | PSNR: 24.22 -> 24.54 | Helped |
| add symmetric texture reconstruction (ablation) | BiTT without symmetric texture reconstruction and albedo consistency loss · InterHand2.6M, novel poses and viewpoints | PSNR: 25.36 -> 26.21 | Helped |
| add albedo consistency loss (ablation) | BiTT without albedo consistency loss · InterHand2.6M, novel poses and viewpoints | PSNR: 26.21 -> 27.16 | Helped |
| add albedo consistency loss (ablation) | BiTT without albedo consistency loss · InterHand2.6M, novel poses and viewpoints | LPIPS: 0.1230 -> 0.1176 | Helped |
Surprising findings
- HARP achieves better LPIPS than BiTT on several InterHand2.6M and RGB2Hands settings despite lower PSNR, and BiTT's gain on RGB2Hands is smaller because of lower usable symmetric texture.
Limitations
- Seriously misaligned meshes still cause significant noise in reconstructed textures.
- Tattoos or accessories on invisible hand sides are not handled.
- Requires per-scene training rather than generalizing to new inputs.
Experimental setup
Datasets: InterHand2.6M RGB2Hands
Benchmarks: InterHand2.6M RGB2Hands
Metrics: L1 LPIPS PSNR SSIM MS-SSIM
Baselines: S2Hand HTML HARP HandNeRF AMVUR
Builds on: HTML NeRF MANO Phong illumination
Closest papers by meaning
- Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering (AAAI 2024 · similarity 0.88)
- BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting (CVPR 2025 · similarity 0.88)
- HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video (CVPR 2024 · similarity 0.87)
- SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit Meshes (NeurIPS 2025 · similarity 0.87)
- EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wild (CVPR 2025 · similarity 0.86)
- HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation (AAAI 2025 · similarity 0.86)
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