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An Interactive Navigation Method with Effect-oriented Affordance

CVPR 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Vision-language navigation agents · 2 citations (OpenAlex)

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Proposes ADIN, a modular interactive navigation system that uses a multi-level (object, pose, effect) affordance map to plan long-term paths through obstacles that can be removed by interaction.

Problem

Interactive navigation (InterNav) in cluttered "messy" environments, where obstacles block the path and the agent must decide which obstacles to interact with for efficient long-term navigation; prior RL methods learn only short-term interaction.

Approach

Affordance functions predict object affordances (pushable/pickable), pose affordance (visible), and effect affordance (time cost to remove an obstacle), which are projected into a top-down affordance map; FMM distance on this map is augmented with the time cost so the planner picks the most time-efficient path.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use effect-oriented affordance planning with ADIN-continuous instead of NIEInteractive navigation in ProcTHOR · ProcTHOR test (all)SR: +9.0% SRHelped
Use effect-oriented affordance planning with ADIN-continuous instead of NIEInteractive navigation in ProcTHOR · ProcTHOR test (hard split)SR: +8.8% SRHelped
Add pose affordance to object affordance (ablation)ADIN · ProcTHOR test (all)SR: 45.9 -> 49.0Helped
Add pose affordance to object affordance (ablation)ADIN · ProcTHOR test (hard split)SR: 36.4 -> 35.9Hurt
Add time cost to distance-map planning (ablation)ADIN · ProcTHOR test (all)SR: 49.0 -> 55.0Helped
Add time cost to distance-map planning (ablation)ADIN · ProcTHOR test (hard split)SR: 35.9 -> 42.0Helped
Add continuous effect affordance (ablation)ADIN with time-cost planning · ProcTHOR test (all)SR: 55.0 -> 59.0Helped
Add continuous effect affordance (ablation)ADIN with time-cost planning · ProcTHOR test (hard split)SR: 42.0 -> 46.1Helped
Use ground-truth object masks instead of predicted masks (ablation)ADIN-continuous · ProcTHOR test (all)SR: 59.0 -> 61.2Helped
Use ground-truth object masks instead of predicted masks (ablation)ADIN-continuous · ProcTHOR test (hard split)SR: 46.1 -> 48.3Helped

Surprising findings

Limitations

Experimental setup

Datasets: ProcTHOR training set (450k episodes) ProcTHOR static affordance dataset (100k samples) Yolov7 finetuning images (150k)

Benchmarks: ProcTHOR InterNav test split (all and hard)

Metrics: Success Rate Final Distance to Target SPL STS push success rate pick success rate decreased blocked ratio

Baselines: DD-PPO NIE Map+RI ADIN+GP ADIN-discrete

Builds on: Fast Marching Method Semantic map-based ObjectNav (Chaplot et al.) NIE (Zeng et al.) Yolov7

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