Research map / 3D vision / Depth and stereo
Tensor4D: Efficient Neural 4D Decomposition for High-Fidelity Dynamic Reconstruction and Rendering
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Tensor4D instead of TiNeuVox | monocular synthetic reconstruction · Lego | PSNR: 25.14 -> 26.71 | Helped |
| Use Tensor4D instead of TiNeuVox | monocular synthetic reconstruction · Standup | PSNR: 36.18 -> 36.32 | Helped |
| Use Tensor4D instead of TiNeuVox | monocular synthetic reconstruction · Jumpingjacks | PSNR: 34.76 -> 34.43 | Hurt |
| Use Tensor4D instead of the strongest listed baseline | sparse-view reconstruction · Sequence1-thz | PSNR: 25.15 -> 28.27 | Helped |
| Use Tensor4D instead of NeuS-T | sparse-view reconstruction · Earphone | PSNR: 24.22 -> 25.00 | Helped |
| Use Tensor4D instead of NeuS-T | sparse-view reconstruction · Sequence3-yxd | PSNR: 26.59 -> 28.83 | Helped |
| Add regularization terms (ablation) | Tensor4D · Lego | PSNR: 26.49 -> 26.71 | Helped |
| Add regularization terms (ablation) | Tensor4D · Standup | PSNR: 35.91 -> 36.32 | Helped |
| Add regularization terms (ablation) | Tensor4D · Sequence-thz | PSNR: 27.92 -> 28.27 | Helped |
| Add regularization terms (ablation) | Tensor4D · Sequence-earphone | PSNR: 24.75 -> 25.00 | Helped |
| Use hierarchical decomposition instead of 6-plane decomposition (ablation) | Tensor4D · Lego | PSNR: 26.44 -> 26.71 | Helped |
| Use hierarchical decomposition instead of 6-plane decomposition (ablation) | Tensor4D · Standup | PSNR: 35.79 -> 36.32 | Helped |
Closest papers by meaning
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting (ICLR 2024 · similarity 0.91)
- 4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos (NeurIPS 2025 · similarity 0.89)
- 4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time (NeurIPS 2025 · similarity 0.89)
- Flux4D: Flow-based Unsupervised 4D Reconstruction (NeurIPS 2025 · similarity 0.89)
- Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene (ICLR 2025 · similarity 0.88)
- Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting (NeurIPS 2024 · similarity 0.88)
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