Research map / 3D vision / NeRF and radiance fields
Learning Neural Volumetric Representations of Dynamic Humans in Minutes
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use a part-based body representation instead of one shared NeRF (ablation) | dynamic human representation · ZJU-MoCap 377 | PSNR: 30.11 -> 32.09 | Helped |
| use a part-based body representation instead of one shared NeRF (ablation) | dynamic human representation · ZJU-MoCap 377 | LPIPS*: 45.84 -> 23.47 | Helped |
| parameterize residual motion with surface coordinates (u, v, t) instead of hash-encoded (x, t) (ablation) | dynamic human representation · ZJU-MoCap 377 | PSNR: 31.40 -> 32.09 | Helped |
| parameterize residual motion with surface coordinates (u, v, t) instead of hash-encoded (x, t) (ablation) | dynamic human representation · ZJU-MoCap 377 | LPIPS*: 30.99 -> 23.47 | Helped |
| add perceptual loss during training (ablation) | dynamic human representation · ZJU-MoCap 377 | LPIPS*: 44.33 -> 23.47 | Helped |
| use hash-encoded (u, v, t) rather than positional-encoded (x, t) as the residual-motion input (ablation) | dynamic human representation · ZJU-MoCap 377 | PSNR: 31.94 -> 32.09 | Helped |
| use hash-encoded (u, v, t) rather than hash-encoded x with a per-frame latent code (ablation) | dynamic human representation · ZJU-MoCap 377 | PSNR: 31.32 -> 32.09 | Helped |
| use hash-encoded (u, v, t) rather than hash-encoded x with pose parameters (ablation) | dynamic human representation · ZJU-MoCap 377 | PSNR: 31.51 -> 32.09 | Helped |
| allocate hash-table sizes by human part instead of using a uniform size of 2^15 (ablation) | part-based voxelized human representation · ZJU-MoCap 377 | PSNR: 30.69 -> 32.09 | Helped |
| allocate hash-table sizes by human part instead of using a uniform size of 2^20 (ablation) | part-based voxelized human representation · ZJU-MoCap 377 | PSNR: 31.18 -> 32.09 | Helped |
Closest papers by meaning
- H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion (NeurIPS 2021 · similarity 0.91)
- HumanNeRF: Efficiently Generated Human Radiance Field From Sparse Inputs (CVPR 2022 · similarity 0.90)
- PKU-DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modeling (CVPR 2024 · similarity 0.88)
- Relightable and Animatable Neural Avatar from Sparse-View Video (CVPR 2024 · similarity 0.87)
- SurMo: Surface-based 4D Motion Modeling for Dynamic Human Rendering (CVPR 2024 · similarity 0.87)
- DynaVol: Unsupervised Learning for Dynamic Scenes through Object-Centric Voxelization (ICLR 2024 · similarity 0.87)
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