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Research map / 3D vision / NeRF and radiance fields

Learning Neural Volumetric Representations of Dynamic Humans in Minutes

CVPR 2023 · 3D vision › NeRF and radiance fields · approach: Inverse rendering with neural fields · 71 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
use a part-based body representation instead of one shared NeRF (ablation)dynamic human representation · ZJU-MoCap 377PSNR: 30.11 -> 32.09Helped
use a part-based body representation instead of one shared NeRF (ablation)dynamic human representation · ZJU-MoCap 377LPIPS*: 45.84 -> 23.47Helped
parameterize residual motion with surface coordinates (u, v, t) instead of hash-encoded (x, t) (ablation)dynamic human representation · ZJU-MoCap 377PSNR: 31.40 -> 32.09Helped
parameterize residual motion with surface coordinates (u, v, t) instead of hash-encoded (x, t) (ablation)dynamic human representation · ZJU-MoCap 377LPIPS*: 30.99 -> 23.47Helped
add perceptual loss during training (ablation)dynamic human representation · ZJU-MoCap 377LPIPS*: 44.33 -> 23.47Helped
use hash-encoded (u, v, t) rather than positional-encoded (x, t) as the residual-motion input (ablation)dynamic human representation · ZJU-MoCap 377PSNR: 31.94 -> 32.09Helped
use hash-encoded (u, v, t) rather than hash-encoded x with a per-frame latent code (ablation)dynamic human representation · ZJU-MoCap 377PSNR: 31.32 -> 32.09Helped
use hash-encoded (u, v, t) rather than hash-encoded x with pose parameters (ablation)dynamic human representation · ZJU-MoCap 377PSNR: 31.51 -> 32.09Helped
allocate hash-table sizes by human part instead of using a uniform size of 2^15 (ablation)part-based voxelized human representation · ZJU-MoCap 377PSNR: 30.69 -> 32.09Helped
allocate hash-table sizes by human part instead of using a uniform size of 2^20 (ablation)part-based voxelized human representation · ZJU-MoCap 377PSNR: 31.18 -> 32.09Helped

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