Research map / 3D vision / NeRF and radiance fields
HumanGen: Generating Human Radiance Fields With Explicit Priors
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add PIFuHD reconstruction features to the geometry branch (ablation) | HumanGen · Geometry generation | Depth Diff: 0.0383 -> 0.0145 | Helped |
| Use SDF instead of density output (ablation) | HumanGen geometry generation · Geometry generation | Depth Diff: 0.0183 -> 0.0145 | Helped |
| Add frontal and back consistency supervision (ablation) | HumanGen texture generation · Texture generation | FID: 34.52 -> 20.97 | Helped |
| Add frontal consistency supervision (ablation) | HumanGen texture generation · Texture generation | FID: 25.75 -> 20.97 | Helped |
| Add back consistency supervision (ablation) | HumanGen texture generation · Texture generation | FID: 21.69 -> 20.97 | Helped |
| Add per-sample blending and second-stage image blending (ablation) | HumanGen texture generation · Texture generation | FID: 48.37 -> 20.97 | Helped |
| Add second-stage image blending (ablation) | HumanGen texture generation · Texture generation | FID: 25.94 -> 20.97 | Helped |
| Train with balanced view coverage, including back views (ablation) | HumanGen · Texture generation | FID: 21.81 -> 20.97 | Helped |
| Use the pretrained StyleGAN-human mapping network (ablation) | HumanGen texture fitting · Texture fitting | PSNR: 15.86 -> 21.13 | Helped |
| Add geometry embedding to the decoder (ablation) | HumanGen texture fitting · Texture fitting | PSNR: 19.89 -> 21.13 | Helped |
| Use a conditioned discriminator and the full adversarial-training setup (ablation) | HumanGen texture generation · Texture generation | FID: 31.07 -> 20.97 | Helped |
| Use the full HumanGen geometry and appearance design | Human generation · Human generation | Depth: EG3D 0.0395; StyleSDF 0.0493; 2D-G + PIFu 0.0379; GNARF 0.0408; Ours 0.0201 | Helped |
Closest papers by meaning
- HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting (CVPR 2024 · similarity 0.88)
- En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data (CVPR 2024 · similarity 0.87)
- GaussianIP: Identity-Preserving Realistic 3D Human Generation via Human-Centric Diffusion Prior (CVPR 2025 · similarity 0.87)
- HyperHuman: Hyper-Realistic Human Generation with Latent Structural Diffusion (ICLR 2024 · similarity 0.86)
- HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation (CVPR 2024 · similarity 0.86)
- Joint2Human: High-Quality 3D Human Generation via Compact Spherical Embedding of 3D Joints (CVPR 2024 · similarity 0.86)
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