Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Extended Goal Recognition Design with First-Order Computation Tree Logic
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add cached reuse of FO-CTL subsentence evaluations (ablation) | EGRD search · LOGISTICS | execution time: 6.43 -> 0.90 sec.; 86.0% | Helped |
| Add cached reuse of FO-CTL subsentence evaluations (ablation) | EGRD search · DEPOTS | execution time: 5.87 -> 0.90 sec.; 84.5% | Helped |
| Add cached reuse of FO-CTL subsentence evaluations (ablation) | EGRD search · GRID | execution time: 1.55 -> 0.53 sec.; 65.8% | Helped |
| Add cached reuse of FO-CTL subsentence evaluations (ablation) | EGRD search · BLOCK-WORLD | execution time: 2.94 -> 0.68 sec.; 76.9% | Helped |
| Increase the number of recognized goals | EGRD search · LOGISTICS | execution time: 1.67 -> 7.85 -> 10.86 -> 14.99 | Hurt |
| Increase the number of recognized goals | EGRD search · DEPOTS | execution time: 0.54 -> 2.08 -> 2.41 -> 3.02 | Hurt |
| Increase the number of recognized goals | EGRD search · GRID | execution time: 0.44 -> 4.96 -> 53.55 -> 102.83 | Hurt |
| Increase the number of recognized goals | EGRD search · BLOCK-WORLD | execution time: 0.79 -> 4.43 -> 9.63 -> 17.54 | Hurt |
Closest papers by meaning
- Goal Recognition Design with Non-Observable Actions (AAAI 2016 · similarity 0.88)
- Block-Level Goal Recognition Design (AAAI 2024 · similarity 0.88)
- Stochastic Goal Recognition Design Problems with Suboptimal Agents (AAAI 2022 · similarity 0.86)
- An LP-Based Approach for Goal Recognition as Planning (AAAI 2021 · similarity 0.85)
- GOALNET: Interleaving Neural Goal Predicate Inference with Classical Planning for Generalization in Robot Instruction Following (AAAI 2024 · similarity 0.82)
- GoalLadder: Incremental Goal Discovery with Vision-Language Models (NeurIPS 2025 · similarity 0.81)
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