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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Extended Goal Recognition Design with First-Order Computation Tree Logic

AAAI 2022 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: World-model-based agents · 2 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add cached reuse of FO-CTL subsentence evaluations (ablation)EGRD search · LOGISTICSexecution time: 6.43 -> 0.90 sec.; 86.0%Helped
Add cached reuse of FO-CTL subsentence evaluations (ablation)EGRD search · DEPOTSexecution time: 5.87 -> 0.90 sec.; 84.5%Helped
Add cached reuse of FO-CTL subsentence evaluations (ablation)EGRD search · GRIDexecution time: 1.55 -> 0.53 sec.; 65.8%Helped
Add cached reuse of FO-CTL subsentence evaluations (ablation)EGRD search · BLOCK-WORLDexecution time: 2.94 -> 0.68 sec.; 76.9%Helped
Increase the number of recognized goalsEGRD search · LOGISTICSexecution time: 1.67 -> 7.85 -> 10.86 -> 14.99Hurt
Increase the number of recognized goalsEGRD search · DEPOTSexecution time: 0.54 -> 2.08 -> 2.41 -> 3.02Hurt
Increase the number of recognized goalsEGRD search · GRIDexecution time: 0.44 -> 4.96 -> 53.55 -> 102.83Hurt
Increase the number of recognized goalsEGRD search · BLOCK-WORLDexecution time: 0.79 -> 4.43 -> 9.63 -> 17.54Hurt

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