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GoalLadder: Incremental Goal Discovery with Vision-Language Models
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Proposes GoalLadder, which trains RL agents from a single language instruction by using a VLM (Gemini 2.0 Flash) to incrementally discover and ELO-rank candidate goal images, then rewards agents by distance to the top-rated goal in a VAE embedding space.
Problem
Specifying RL rewards from a natural language instruction in visual environments is hard, since existing LLM/VLM-based reward methods are noisy, need many feedback queries, or require non-visual state or environment modifications.
Approach
Incrementally discover candidate goal states via pairwise VLM comparisons, maintain their utility with an ELO rating system that absorbs noisy VLM judgments, and define rewards as Euclidean distance to the top-rated goal in a VAE latent space trained on unlabelled agent observations.
Key results
- GoalLadder achieves a mean success rate of about 95% across tasks versus about 45% for the next best competitor (RL-VLM-F).
- On Metaworld, GoalLadder solves tasks after about 4500 VLM queries, while PEBBLE with ground-truth preferences needs about 15000 labels.
- Ablation on Drawer Open: with ELO final success 0.97 vs 0.20 without ELO (greedy rating).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add ELO ranking instead of greedy replacement of the top-rated goal (ablation) | GoalLadder · Drawer Open | final success rate: 0.20 ± 0.35 -> 0.97 ± 0.11 | Helped |
| set goal buffer size to 5 (ablation) | GoalLadder · Drawer Open | final success rate: 0.83 ± 0.13 | Mixed |
| set goal buffer size to 25 (ablation) | GoalLadder · Drawer Open | final success rate: 0.80 ± 0.11 | Mixed |
| set goal buffer size to 50 (ablation) | GoalLadder · Drawer Open | final success rate: 1.00 ± 0.00 | Helped |
| set goal buffer size to 10000 (ablation) | GoalLadder · Drawer Open | final success rate: 0.00 ± 0.00 | Hurt |
| replace the trained VAE encoder with DINOv2 (ablation) | GoalLadder · Drawer Open | max success rate: 1.00 ± 0.00 -> 0.25 ± 0.21 | Hurt |
| replace the trained VAE encoder with CLIP (ablation) | GoalLadder · Drawer Open | max success rate: 1.00 ± 0.00 -> 0.38 ± 0.17 | Hurt |
| use GoalLadder rather than RL-VLM-F | SAC agents on all tested tasks · All tested tasks | mean success rate: ~45% -> ~95% | Helped |
Surprising findings
- GoalLadder convincingly surpasses the ground-truth-reward oracle on Drawer Open, as the oracle sometimes learns to reach the drawer without pulling the handle.
- A pretrained DINOv2 or CLIP encoder performed worse than a small VAE trained on environment observations for the embedding-based reward.
Limitations
- Assumes task progress or success can be identified from a single image, limiting it to static goals.
- Relies on visual feature similarity for reward definition, which may be a weak proxy for task progress.
- Evaluated on only seven environments due to VLM query costs.
Experimental setup
Datasets: agent-collected unlabelled visual observations (for VAE)
Benchmarks: CartPole MountainCar Metaworld Drawer Open Metaworld Drawer Close Metaworld Sweep Into Metaworld Window Open Metaworld Button Press
Metrics: success rate final success rate sample efficiency (VLM queries)
Baselines: Ground-truth reward (Oracle) VLM-RM RoboCLIP RL-VLM-F PEBBLE
Builds on: SAC PEBBLE RL-VLM-F VLM-RM ELO rating system
Closest papers by meaning
- Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning (ICLR 2024 · similarity 0.91)
- SOLE-R1: Video-Language Reasoning as the Sole Reward for On-Robot Reinforcement Learning (NeurIPS 2026 · similarity 0.90)
- Code as Reward: Empowering Reinforcement Learning with VLMs (ICML 2024 · similarity 0.90)
- Bridging Environments and Language with Rendering Functions and Vision-Language Models (ICML 2024 · similarity 0.89)
- NS-VLA: Towards Neuro-Symbolic Vision-Language-Action Models (NeurIPS 2026 · similarity 0.89)
- RLZero: Direct Policy Inference from Language Without In-Domain Supervision (NeurIPS 2025 · similarity 0.89)
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