Research map / 3D vision / Depth and stereo
PhyIR: Physics-Based Inverse Rendering for Panoramic Indoor Images
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the more complete SVBRDF representation and physics-based renderer | PhyIR · FutureHouse test set | re-render MSE: 0.0108 -> 0.0061 | Helped |
| Add circular padding (ablation) | PhyIR material estimation · FutureHouse | base color MSE: 0.955 -> 0.940 | Helped |
| Add circular padding (ablation) | PhyIR material estimation · FutureHouse | roughness MSE: 2.037 -> 1.934 | Helped |
| Jointly train the full pipeline (ablation) | PhyIR material estimation · FutureHouse | base color MSE: 0.940 -> 0.926 | Helped |
| Add the trainable guided filter module GSNet (ablation) | PhyIR material estimation · FutureHouse | base color MSE: 0.926 -> 0.902 | Helped |
| Add the spatial-coherence loss (ablation) | PhyIR lighting estimation · FutureHouse | SSIM: 0.6150 -> 0.6169 | Helped |
| Add the spatial-coherence loss (ablation) | PhyIR lighting estimation · FutureHouse | re-render error (MSE): 0.0583 -> 0.0714 | Hurt |
| Add the physics-based re-render loss (ablation) | PhyIR lighting estimation · FutureHouse | re-render error (MSE): 0.0714 -> 0.0060 | Helped |
| Jointly train the full pipeline (ablation) | PhyIR lighting estimation · FutureHouse | SSIM: 0.6124 -> 0.6169 | Helped |
| Jointly train the full pipeline (ablation) | PhyIR lighting estimation · FutureHouse | re-render error (MSE): 0.0060 -> 0.0061 | Hurt |
| Use PhyIR instead of InvIndoor | panoramic lighting estimation · Real panoramic lighting dataset | mirror silver sphere relighting MAE: 0.2407 -> 0.1117 | Helped |
| Use PhyIR instead of UniFuse | depth estimation · 3D60 | RMSE: 0.1968 -> 0.2367 | Hurt |
Closest papers by meaning
- IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images (CVPR 2025 · similarity 0.89)
- Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields (CVPR 2024 · similarity 0.88)
- VMINer: Versatile Multi-view Inverse Rendering with Near- and Far-field Light Sources (CVPR 2024 · similarity 0.88)
- PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields (CVPR 2025 · similarity 0.87)
- RobIR: Robust Inverse Rendering for High-Illumination Scenes (NeurIPS 2024 · similarity 0.86)
- NeRFPrior: Learning Neural Radiance Field as a Prior for Indoor Scene Reconstruction (CVPR 2025 · similarity 0.86)
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