Research map / 3D vision / Face and shape
Learning To Restore 3D Face From In-the-Wild Degraded Images
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add the StyleGAN prior (ablation) | L2R · BFM | SIDE (×10−2): 0.802±0.168 -> 0.710±0.139 | Helped |
| Add multi-style codes (ablation) | L2R · BFM | SIDE (×10−2): 0.735±0.124 -> 0.710±0.139 | Helped |
| Add spatial guidance (ablation) | L2R · BFM | SIDE (×10−2): 0.732±0.138 -> 0.710±0.139 | Helped |
| Add the prior decoder (ablation) | L2R · BFM | SIDE (×10−2): 0.728±0.129 -> 0.710±0.139 | Helped |
| Use the restored image as input to geometry refinement (ablation) | L2R · BFM | SIDE (×10−2): 0.776±0.178 -> 0.710±0.139 | Helped |
| Add the displacement map (ablation) | L2R · BFM | SIDE (×10−2): 0.725±0.178 -> 0.710±0.139 | Helped |
| Add the cross-view loss (ablation) | L2R · BFM | SIDE (×10−2): 0.727±0.140 -> 0.710±0.139 | Helped |
| Add the geometry refining network (ablation) | L2R · Texture test set | Cosine-Similarity: 0.703 -> 0.725 | Helped |
| Use DFDNet preprocessing instead of the StyleGAN prior (ablation) | L2R · BFM | SIDE (×10−2): 0.729±0.145 vs 0.710±0.139 | Hurt |
Closest papers by meaning
- Towards High-Fidelity Face Self-Occlusion Recovery via Multi-View Residual-Based GAN Inversion (AAAI 2022 · similarity 0.89)
- Blind Face Restoration under Extreme Conditions: Leveraging 3D-2D Prior Fusion for Superior Structural and Texture Recovery (AAAI 2024 · similarity 0.89)
- Towards High-Fidelity 3D Face Reconstruction From In-the-Wild Images Using Graph Convolutional Networks (CVPR 2020 · similarity 0.89)
- GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction (CVPR 2019 · similarity 0.89)
- FreeUV: Ground-Truth-Free Realistic Facial UV Texture Recovery via Cross-Assembly Inference Strategy (CVPR 2025 · similarity 0.87)
- In-N-Out: Faithful 3D GAN Inversion with Volumetric Decomposition for Face Editing (CVPR 2024 · similarity 0.86)
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